Player Matchup

Ne Zha
Ne Zha
Diamond IV
LokixCity
Ne Zha
Diamond IV
Level 160
God Stats
11W - 4L
1,573 SR
Queue Stats
47W - 24L
2,284 MMR
Party 2
Scylla
Scylla
Diamond II
jhonattan_rg
Scylla
Diamond II
Level 144
God Stats
5W - 3L
1,649 SR
Queue Stats
102W - 64L
2,133 MMR
Party 2
Shiva
Shiva
Diamond III
jhonattan_rg20
Shiva
Diamond III
Level 43
God Stats
7W - 7L
1,604 SR
Queue Stats
47W - 28L
2,118 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,609 SR
2,179 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,677 SR
2,109 MMR
Mulan
Mulan
Diamond II
PabloTheBaboon
Mulan
Diamond II
Level 127
God Stats
9W - 11L
1,693 SR
Queue Stats
140W - 180L
2,177 MMR
Solo
Medusa
Medusa
Platinum III
SNAKEizzz11
Medusa
Platinum III
Level 121
God Stats
3W - 3L
1,515 SR
Queue Stats
77W - 67L
1,944 MMR
Party 1
Janus
Janus
Diamond V
YOUNGBALLERZ
Janus
Diamond V
Level 107
God Stats
1W - 1L
1,823 SR
Queue Stats
111W - 100L
2,205 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LokixCity
Ne Zha
13
3 / 2 / 13
8,436
767
12,638
12,087
11,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
14
7 / 2 / 6
9,137
831
6,660
6,248
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 0 / 10
10,010
910
10,703
14,526
16,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasSobekBaba YagaBacchusAchilles

VS

Bans
Guan YuAresKumbhakarnaGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,857
623
7,359
12,456
10,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
12
3 / 5 / 0
7,525
684
8,369
10,340
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 8 / 3
6,889
626
9,128
11,338
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
4
4
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
LokixCity
Ne Zha
3
2
13
4.75
L
0
3
4
0.67
L
Medusa
3
5
0
0.6
L
1
8
3
0.31
W
Scylla
7
2
6
5
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,001
Damage
24,856
32,861
Taken
34,134
31,392
Mitigated
19,165
13,379
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
LokixCity
Ne Zha
12,638
2,744
0
4,757
12,087
11,889
675
3,505
7,969
367
22,210
L
7,359
1,271
0
2,372
12,456
10,964
0
3,779
8,403
51
15,560
L
Medusa
8,369
3,975
0
1,568
10,340
4,554
80
2,376
7,593
0
26,791
L
9,128
395
0
560
11,338
3,647
0
1,552
9,382
19,462
0
W
Scylla
6,660
874
0
1,402
6,248
2,685
1,455
1,696
4,196
35,470
0
W
10,703
1,834
993
6,227
14,526
16,818
415
3,840
9,965
476
24,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
21,271
120
Minions Killed
92
5
Camps Cleared
5
604,428
Distance Traveled
526,231
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,436
767
10
1
1
207,174
2
L
Mulan
6,857
623
19
2
2
198,342
3
L
Medusa
7,525
684
43
4
2
159,264
0
L
Janus
6,889
626
30
3
1
168,625
2
W
Scylla
9,137
831
73
7
3
193,150
2
W
Shiva
10,010
910
37
3
1
204,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role