Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Corser
Raijin
Level 156
God Stats
6W - 6L
1,620 SR
Queue Stats
254W - 324L
1,425 Elo+
Solo
He Bo
He Bo
Dark Zidane DD
He Bo
Level 132
God Stats
0W - 3L
1,143 SR
Queue Stats
157W - 153L
1,493 Elo+
Solo
Neith
Neith
Masterloge
Neith
Level 68
God Stats
1W - 3L
1,520 SR
Queue Stats
195W - 181L
1,523 Elo+
Solo
Terra
Terra
Sleith
Terra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,593 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,507 Elo+

VS

Team Averages
Level 94
1,634 SR
1,495 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ArminVanKuzin
Ullr
Level 79
God Stats
1W - 1L
1,651 SR
Queue Stats
61W - 56L
1,508 Elo+
Solo
Chang'e
Chang'e
Atroxus
Chang'e
Level 41
God Stats
4W - 0L
1,683 SR
Queue Stats
45W - 42L
1,488 Elo+
Solo
Neith
Neith
Ehoden
Neith
Level 140
God Stats
2W - 0L
1,748 SR
Queue Stats
68W - 55L
1,521 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bache-men
Ah Muzen Cab
Level 106
God Stats
3W - 4L
1,587 SR
Queue Stats
119W - 124L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 3 / 9
8,528
853
10,170
11,584
5,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
Corser
Raijin
13
2 / 7 / 9
8,050
805
13,164
11,884
4,826
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 7 / 3
8,038
804
8,222
12,081
4,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
7 / 4 / 9
9,244
924
15,920
10,499
4,724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Terra
Sleith
Terra
14
1 / 6 / 13
7,759
776
5,100
21,968
18,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 2 / 18
9,348
935
13,183
9,633
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 15
8,165
817
4,349
16,184
15,752
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Atroxus
Chang'e
16
8 / 5 / 10
9,766
977
9,057
14,184
6,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Ehoden
Neith
15
5 / 3 / 14
9,023
902
16,351
12,899
6,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
bache-men
Ah Muzen Cab
17
9 / 3 / 15
10,264
1,026
18,404
13,361
7,077
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
99
18
Kills
27
27
Deaths
18
43
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
9
2.83
W
Nu Wa
 
Nu Wa
4
2
18
6.5
W
1
5
15
1.7
W
Chang'e
Atroxus
Chang'e
8
5
10
2.6
L
Raijin
Corser
Raijin
2
7
9
0.93
L
4
7
3
0.79
W
Neith
Ehoden
Neith
5
3
14
4
L
Neith
7
4
9
2.88
L
Terra
Sleith
Terra
1
6
13
1.25
W
Ah Muzen Cab
bache-men
Ah Muzen Cab
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,576
Damage
61,344
68,016
Taken
66,261
37,750
Mitigated
39,803
19,354
Healing
25,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,170
3,520
1,495
1,837
11,584
5,262
888
3,956
7,628
0
27,713
W
Nu Wa
 
Nu Wa
13,183
4,094
760
1,113
9,633
4,302
3,380
5,758
3,875
22,983
0
W
4,349
1,806
1,180
1,354
16,184
15,752
295
6,241
9,943
0
9,250
W
Chang'e
Atroxus
Chang'e
9,057
529
8,178
4,197
14,184
6,226
1,953
5,406
8,778
20,038
0
L
Raijin
Corser
Raijin
13,164
492
838
490
11,884
4,826
240
3,555
8,329
30,355
0
L
8,222
0
1,186
1,467
12,081
4,692
94
4,089
7,992
23,037
0
W
Neith
Ehoden
Neith
16,351
4,907
1,303
2,627
12,899
6,446
1,322
5,209
7,690
0
29,792
L
Neith
15,920
3,103
1,781
2,774
10,499
4,724
108
2,658
7,841
0
24,734
L
Terra
Sleith
Terra
5,100
880
2,488
4,998
21,968
18,246
104
7,982
13,986
7,115
0
W
Ah Muzen Cab
bache-men
Ah Muzen Cab
18,404
10,817
634
4,379
13,361
7,077
1,777
3,872
9,489
0
36,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,619
Gold Earned
46,566
146
Minions Killed
103
0
Camps Cleared
0
911,953
Distance Traveled
929,821
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,528
853
34
3
0
178,951
1
W
Nu Wa
9,348
935
22
2
0
190,173
0
W
Ullr
8,165
817
6
1
0
166,971
0
W
Chang'e
9,766
977
23
2
0
191,960
0
L
Raijin
8,050
805
51
5
0
176,882
1
L
He Bo
8,038
804
25
3
0
182,763
0
W
Neith
9,023
902
21
2
0
190,881
0
L
Neith
9,244
924
26
3
0
188,219
1
L
Terra
7,759
776
10
1
0
185,138
4
W
Ah Muzen Cab
10,264
1,026
31
3
0
189,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role