Player Matchup

Sol
Sol
EmperorSnow
Sol
Level 80
God Stats
1W - 2L
1,197 SR
Queue Stats
76W - 86L
1,356 Elo+
Party 1
Guan Yu
Guan Yu
KekuCAI93
Guan Yu
Level 107
God Stats
12W - 3L
1,609 SR
Queue Stats
493W - 552L
1,397 Elo+
Solo
Chiron
Chiron
ShadowKitter
Chiron
Level 93
God Stats
24W - 26L
1,387 SR
Queue Stats
99W - 102L
1,377 Elo+
Party 1
Arachne
Arachne
Touska
Arachne
Level 29
God Stats
6W - 4L
1,377 SR
Queue Stats
54W - 77L
1,297 Elo+
Party 1
Sobek
Sobek
agentfrosty24
Sobek
Level 67
God Stats
2W - 0L
1,748 SR
Queue Stats
61W - 53L
1,437 Elo+
Solo
Team Averages
Level 75
1,464 SR
1,373 Elo+

VS

Team Averages
Level 69
1,442 SR
1,325 Elo+
Yemoja
Yemoja
FernandesFlavio
Yemoja
Level 84
God Stats
11W - 9L
1,521 SR
Queue Stats
107W - 91L
1,373 Elo+
Solo
Cernunnos
Cernunnos
IchthyosisE
Cernunnos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 41L
1,547 Elo+
Solo
Shiva
Shiva
SaygeTheOG
Shiva
Level 99
God Stats
455W - 417L
1,493 SR
Queue Stats
740W - 801L
1,390 Elo+
Solo
Ravana
Ravana
Th3LaNdiMaN
Ravana
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 209L
1,238 Elo+
Party 2
Hades
Hades
WilfulSteam5988
Hades
Level 18
God Stats
4W - 13L
1,196 SR
Queue Stats
11W - 28L
1,077 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,582
583
12,036
7,525
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
KekuCAI93
Guan Yu
10
0 / 1 / 3
5,949
458
3,183
9,494
6,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
11
2 / 0 / 3
6,593
507
8,913
8,549
3,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Touska
Arachne
12
5 / 0 / 3
7,403
569
7,260
10,347
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 0
6,462
497
4,378
11,620
8,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,946
457
3,052
8,893
5,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
IchthyosisE
Cernunnos
9
0 / 2 / 1
5,279
406
7,818
10,571
3,560
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
12
0 / 1 / 0
6,954
535
8,115
10,436
6,778
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
10
0 / 3 / 0
5,788
445
2,259
6,586
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 1
5,753
443
2,651
11,795
5,233
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
1
2
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
1
2
0
0.5
L
Cernunnos
IchthyosisE
Cernunnos
0
2
1
0.25
W
Guan Yu
KekuCAI93
Guan Yu
0
1
3
1.5
L
Shiva
0
1
0
0
W
Chiron
2
0
3
3.5
L
Ravana
0
3
0
0
W
Arachne
Touska
Arachne
5
0
3
6.5
L
0
6
1
0.08
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,770
Damage
23,895
47,535
Taken
48,281
25,137
Mitigated
24,450
19,528
Healing
15,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,036
4,468
224
3,631
7,525
3,300
4,755
1,771
5,754
48,874
7,031
L
3,052
429
3,507
1,818
8,893
5,875
0
2,988
5,864
18,823
0
L
Cernunnos
IchthyosisE
Cernunnos
7,818
3,885
0
2,683
10,571
3,560
0
3,256
7,099
0
34,245
W
Guan Yu
KekuCAI93
Guan Yu
3,183
136
643
2,762
9,494
6,325
116
970
8,524
0
26,699
L
Shiva
8,115
1,456
0
3,650
10,436
6,778
0
3,559
6,171
0
53,880
W
Chiron
8,913
2,362
1,234
2,743
8,549
3,064
769
1,388
7,161
0
39,728
L
Ravana
2,259
587
0
2,414
6,586
3,004
0
1,045
5,482
0
33,232
W
Arachne
Touska
Arachne
7,260
5,246
0
4,550
10,347
4,058
231
1,574
8,773
0
48,033
L
2,651
371
189
1,730
11,795
5,233
86
3,809
7,947
26,483
0
W
4,378
580
0
3,741
11,620
8,390
0
0
11,620
31,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,989
Gold Earned
29,720
335
Minions Killed
309
0
Camps Cleared
0
1,185,398
Distance Traveled
1,107,416
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,582
583
82
6
0
225,561
2
L
Yemoja
5,946
457
24
2
0
173,100
2
L
Cernunnos
5,279
406
48
4
0
229,613
1
W
Guan Yu
5,949
458
54
4
0
236,697
3
L
Shiva
6,954
535
107
8
0
236,679
2
W
Chiron
6,593
507
63
5
0
219,657
2
L
Ravana
5,788
445
74
6
0
261,721
5
W
Arachne
7,403
569
84
6
0
282,320
3
L
Hades
5,753
443
56
4
0
206,303
1
W
Sobek
6,462
497
52
4
0
221,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role