Player Matchup

Neith
Neith
Kanariote
Neith
Level 42
God Stats
3W - 8L
1,362 SR
Queue Stats
99W - 119L
1,352 Elo+
Solo
Ymir
Ymir
Vortex Lex4243
Ymir
Level 100
God Stats
2W - 4L
1,644 SR
Queue Stats
47W - 25L
1,637 Elo+
Party 2
Apollo
Apollo
Vortex Lynch
Apollo
Level 42
God Stats
2W - 3L
1,288 SR
Queue Stats
69W - 46L
1,438 Elo+
Party 2
Ao Kuang
Ao Kuang
Vortex Sail
Ao Kuang
Level 72
God Stats
24W - 24L
1,275 SR
Queue Stats
82W - 72L
1,369 Elo+
Party 2
Poseidon
Poseidon
Vortex Vain
Poseidon
Level 84
God Stats
1W - 3L
1,275 SR
Queue Stats
128W - 111L
1,403 Elo+
Party 2
Team Averages
Level 68
1,369 SR
1,440 Elo+

VS

Team Averages
Level 69
1,409 SR
1,357 Elo+
Zhong Kui
Zhong Kui
CriticalAcee
Zhong Kui
Level 156
God Stats
9W - 6L
1,635 SR
Queue Stats
324W - 346L
1,399 Elo+
Solo
Hel
Hel
Emarati97
Hel
Level 33
God Stats
18W - 32L
1,197 SR
Queue Stats
18W - 36L
1,191 Elo+
Solo
Danzaburou
Danzaburou
KwissyP
Danzaburou
Level 46
God Stats
15W - 11L
1,513 SR
Queue Stats
139W - 166L
1,398 Elo+
Party 1
King Arthur
King Arthur
LokZizi
King Arthur
Level 48
God Stats
8W - 15L
1,241 SR
Queue Stats
93W - 132L
1,388 Elo+
Party 1
Da Ji
Da Ji
Megavitor7
Da Ji
Level 62
God Stats
4W - 4L
1,459 SR
Queue Stats
136W - 167L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kanariote
Neith
17
0 / 4 / 1
11,648
466
14,619
13,808
8,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 1 / 0
11,268
451
8,003
19,587
28,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
16
0 / 3 / 2
10,416
417
6,518
16,025
7,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Vortex Sail
Ao Kuang
17
2 / 5 / 0
10,850
434
5,779
22,628
11,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
Vortex Vain
Poseidon
18
1 / 5 / 0
11,510
460
7,917
17,227
7,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CriticalAcee
Zhong Kui
20
6 / 0 / 4
13,918
557
16,837
14,597
13,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 4
9,831
393
7,035
12,024
4,857
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
KwissyP
Danzaburou
19
3 / 0 / 5
12,436
497
13,170
17,849
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
LokZizi
King Arthur
20
2 / 1 / 4
12,500
500
8,015
20,125
24,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
20
6 / 1 / 9
12,858
514
16,959
19,237
10,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
18
18
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CriticalAcee
Zhong Kui
6
0
4
8
W
1
3
4
1
L
Neith
Kanariote
Neith
0
4
1
0.13
W
Danzaburou
KwissyP
Danzaburou
3
0
5
5.5
W
King Arthur
LokZizi
King Arthur
2
1
4
4
W
Da Ji
6
1
9
10.5
L
2
1
0
2
L
Apollo
0
3
2
0.33
L
Ao Kuang
Vortex Sail
Ao Kuang
2
5
0
0.4
L
Poseidon
Vortex Vain
Poseidon
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,836
Damage
62,016
89,275
Taken
83,832
62,696
Mitigated
61,818
23,089
Healing
38,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CriticalAcee
Zhong Kui
16,837
2,017
0
8,879
14,597
13,472
1,971
5,461
9,136
129,878
0
W
7,035
189
4,577
4,403
12,024
4,857
1,148
2,914
9,110
40,442
0
L
Neith
Kanariote
Neith
14,619
5,702
0
4,043
13,808
8,371
456
2,390
11,418
0
94,366
W
Danzaburou
KwissyP
Danzaburou
13,170
6,524
0
8,895
17,849
8,497
3,081
6,674
11,175
0
114,162
W
King Arthur
LokZizi
King Arthur
8,015
313
0
3,000
20,125
24,676
21
2,541
17,584
0
83,737
W
Da Ji
16,959
3,670
0
8,318
19,237
10,316
0
3,225
16,012
0
124,273
L
8,003
1,116
592
3,747
19,587
28,086
0
7,057
12,530
56,888
2,809
L
Apollo
6,518
2,688
0
5,679
16,025
7,463
1,044
5,673
10,352
0
78,091
L
Ao Kuang
Vortex Sail
Ao Kuang
5,779
1,732
0
7,050
22,628
11,216
0
3,270
19,358
99,883
0
L
Poseidon
Vortex Vain
Poseidon
7,917
511
88
1,890
17,227
7,560
0
5,482
11,745
112,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,692
Gold Earned
61,543
679
Minions Killed
712
0
Camps Cleared
0
2,300,664
Distance Traveled
2,397,176
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,918
557
207
8
0
467,544
7
W
Hel
9,831
393
55
2
0
444,967
7
L
Neith
11,648
466
154
6
0
386,257
1
W
Danzaburou
12,436
497
157
6
0
460,473
6
W
King Arthur
12,500
500
142
6
0
465,478
6
W
Da Ji
12,858
514
151
6
0
558,714
8
L
Ymir
11,268
451
61
2
0
473,255
8
L
Apollo
10,416
417
145
6
0
483,311
4
L
Ao Kuang
10,850
434
132
5
0
476,779
9
L
Poseidon
11,510
460
187
7
0
481,062
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role