Player Matchup

Anhur
Anhur
BrittleBones
Anhur
Level 146
God Stats
1W - 0L
1,738 SR
Queue Stats
33W - 14L
1,720 Elo+
Party 2
Maui
Maui
Skelet0nCat
Maui
Level 154
God Stats
2W - 3L
1,434 SR
Queue Stats
83W - 77L
1,558 Elo+
Party 2
Chang'e
Chang'e
TaylorSwift19
Chang'e
Level 145
God Stats
3W - 0L
1,477 SR
Queue Stats
36W - 19L
1,682 Elo+
Party 2
Team Averages
Level 148
1,550 SR
1,653 Elo+

VS

Team Averages
Level 30
1,450 SR
1,063 Elo+
Sun Wukong
Sun Wukong
Bxzyy
Sun Wukong
Level 12
God Stats
0W - 3L
1,161 SR
Queue Stats
0W - 3L
1,063 Elo+
Party 1
Guan Yu
Guan Yu
L9AstroGlider
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,063 Elo+
Party 1
Hel
Hel
natsbubblegum
Hel
Level 62
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 3L
1,063 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 6
7,967
885
11,799
7,297
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 0 / 12
7,769
863
3,553
4,407
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
11
5 / 1 / 9
7,329
814
7,251
8,745
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bxzyy
Sun Wukong
8
0 / 8 / 1
5,346
594
6,892
13,035
5,737
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
9
2 / 3 / 0
6,327
703
3,422
11,679
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 5 / 1
5,369
597
2,131
7,064
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
15
Kills
2
2
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Sun Wukong
Bxzyy
Sun Wukong
0
8
1
0.06
L
Guan Yu
2
3
0
0.67
W
2
0
12
8
W
Chang'e
5
1
9
9.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,603
Damage
12,445
20,449
Taken
31,778
9,354
Mitigated
17,270
9,496
Healing
4,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,799
6,789
0
1,186
7,297
2,414
1,411
400
6,897
0
30,071
L
Sun Wukong
Bxzyy
Sun Wukong
6,892
1,373
0
513
13,035
5,737
93
4,428
8,607
0
18,446
L
Guan Yu
3,422
369
489
1,662
11,679
9,364
68
5,235
6,444
0
13,955
W
3,553
980
732
1,033
4,407
3,998
387
836
3,571
12,419
0
W
Chang'e
7,251
1,142
3,052
3,493
8,745
2,942
874
895
7,850
22,466
0
L
2,131
316
781
870
7,064
2,169
669
2,625
4,439
14,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,065
Gold Earned
17,042
85
Minions Killed
62
2
Camps Cleared
2
453,621
Distance Traveled
431,684
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,967
885
43
5
1
154,556
2
L
Sun Wukong
5,346
594
20
2
0
142,086
0
L
Guan Yu
6,327
703
11
1
2
156,802
0
W
Maui
7,769
863
14
2
0
146,758
0
W
Chang'e
7,329
814
28
3
1
152,307
3
L
Hel
5,369
597
31
3
0
132,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role