Player Matchup

Guan Yu
Guan Yu
BrimmyIce
Guan Yu
Level 99
God Stats
4W - 4L
1,583 SR
Queue Stats
57W - 46L
1,575 Elo+
Party 1
Janus
Janus
McBiggums98
Janus
Level 116
God Stats
14W - 6L
1,645 SR
Queue Stats
66W - 57L
1,476 Elo+
Party 1
Ne Zha
Ne Zha
wltrpayton134
Ne Zha
Level 126
God Stats
9W - 3L
1,885 SR
Queue Stats
183W - 149L
1,594 Elo+
Party 1
Team Averages
Level 114
1,705 SR
1,548 Elo+

VS

Team Averages
Level 42
1,475 SR
1,466 Elo+
Ra
Ra
GAQO
Ra
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
IBS MONKEY
Gilgamesh
Level 82
God Stats
38W - 59L
1,436 SR
Queue Stats
75W - 102L
1,446 Elo+
Party 2
Baron Samedi
Baron Samedi
Lakey Bakey2360
Baron Samedi
Level 39
God Stats
63W - 69L
1,490 SR
Queue Stats
69W - 87L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrimmyIce
Guan Yu
17
2 / 1 / 16
12,764
751
10,648
23,084
25,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
11 / 2 / 9
13,109
771
30,288
16,104
7,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
8 / 3 / 10
12,239
720
12,558
22,010
25,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
GAQO
Ra
14
2 / 8 / 4
10,357
609
11,548
16,748
7,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
IBS MONKEY
Gilgamesh
13
2 / 5 / 4
9,827
578
21,804
25,590
18,656
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Lakey Bakey2360
Baron Samedi
13
2 / 8 / 4
9,812
577
9,029
16,644
8,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
21
Kills
6
6
Deaths
21
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BrimmyIce
Guan Yu
2
1
16
10
L
Ra
GAQO
Ra
2
8
4
0.5
L
Gilgamesh
IBS MONKEY
Gilgamesh
2
5
4
0.8
L
Baron Samedi
Lakey Bakey2360
Baron Samedi
2
8
4
0.5
W
11
2
9
7.75
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,494
Damage
42,381
61,198
Taken
58,982
59,467
Mitigated
33,792
33,508
Healing
10,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BrimmyIce
Guan Yu
10,648
2,074
5,829
12,994
23,084
25,826
698
9,935
13,149
0
31,616
L
Ra
GAQO
Ra
11,548
1,847
840
684
16,748
7,105
108
8,922
7,179
35,879
0
L
Gilgamesh
IBS MONKEY
Gilgamesh
21,804
7,087
49
3,018
25,590
18,656
58
13,702
10,779
0
37,861
L
Baron Samedi
Lakey Bakey2360
Baron Samedi
9,029
745
2,389
3,925
16,644
8,031
0
7,210
8,600
29,922
0
W
30,288
4,157
1,070
5,812
16,104
7,682
624
5,795
10,309
75,714
0
W
12,558
3,285
503
7,300
22,010
25,959
933
6,015
15,995
498
36,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,112
Gold Earned
29,996
174
Minions Killed
128
9
Camps Cleared
4
971,022
Distance Traveled
810,961
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,764
751
25
1
0
360,350
1
L
Ra
10,357
609
49
3
0
278,616
0
L
Gilgamesh
9,827
578
21
1
3
295,742
4
L
Baron Samedi
9,812
577
58
3
1
236,603
5
W
Janus
13,109
771
111
7
6
301,758
0
W
Ne Zha
12,239
720
38
2
3
308,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role