Player Matchup

Cthulhu
Cthulhu
LedgendaryLeena
Cthulhu
Level 38
God Stats
7W - 11L
1,417 SR
Queue Stats
28W - 47L
1,345 Elo+
Party 2
Sol
Sol
XD001Alpha
Sol
Level 148
God Stats
2W - 5L
1,421 SR
Queue Stats
175W - 217L
1,371 Elo+
Party 2
Kali
Kali
getfloopinrookt
Kali
Level 85
God Stats
2W - 4L
1,240 SR
Queue Stats
240W - 321L
1,362 Elo+
Solo
Team Averages
Level 90
1,359 SR
1,360 Elo+

VS

Team Averages
Level 110
1,491 SR
1,429 Elo+
Shiva
Shiva
VikingSavior
Shiva
Level 135
God Stats
9W - 5L
1,729 SR
Queue Stats
245W - 310L
1,422 Elo+
Party 1
Aphrodite
Aphrodite
rockchaa
Aphrodite
Level 47
God Stats
17W - 17L
1,494 SR
Queue Stats
25W - 27L
1,442 Elo+
Solo
Bastet
Bastet
user2colby
Bastet
Level 148
God Stats
1W - 1L
1,249 SR
Queue Stats
564W - 668L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 15
11,332
667
16,561
20,912
25,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
11 / 6 / 7
13,468
792
44,360
30,196
16,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 4 / 5
12,380
728
14,425
19,815
9,439
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 7
12,989
764
22,129
41,107
44,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
rockchaa
Aphrodite
18
3 / 7 / 10
12,050
709
18,716
27,670
16,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
user2colby
Bastet
17
6 / 6 / 6
12,616
742
17,860
23,016
10,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
19
Kills
14
14
Deaths
19
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
15
2.13
W
5
6
7
1.42
L
11
6
7
2.42
L
7
4
5
2.38
W
Aphrodite
rockchaa
Aphrodite
3
7
10
1.14
W
Bastet
user2colby
Bastet
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,346
Damage
58,705
70,923
Taken
91,793
50,707
Mitigated
71,393
23,803
Healing
36,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,561
595
1,815
2,996
20,912
25,155
29
6,936
13,976
29,199
0
W
22,129
3,493
776
12,307
41,107
44,306
455
23,293
17,814
0
41,184
L
44,360
17,889
0
16,649
30,196
16,113
2,031
8,485
21,711
75,199
9,131
L
14,425
6,910
0
2,343
19,815
9,439
1,029
3,984
15,831
0
34,022
W
Aphrodite
rockchaa
Aphrodite
18,716
4,093
6,817
12,736
27,670
16,379
330
18,858
8,812
68,436
0
W
Bastet
user2colby
Bastet
17,860
4,407
0
4,138
23,016
10,708
0
12,921
10,095
0
35,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,180
Gold Earned
37,655
179
Minions Killed
156
7
Camps Cleared
6
911,095
Distance Traveled
913,916
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,332
667
37
2
0
333,707
0
W
Shiva
12,989
764
36
2
3
327,398
1
L
Sol
13,468
792
97
6
3
255,963
4
L
Kali
12,380
728
45
3
4
321,425
2
W
Aphrodite
12,050
709
77
5
1
258,524
1
W
Bastet
12,616
742
43
3
2
327,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role