Player Matchup

Anhur
Anhur
Caldwell120
Anhur
Level 48
God Stats
5W - 5L
1,460 SR
Queue Stats
40W - 30L
1,563 Elo+
Party 1
Ra
Ra
LanaRhoadesChild
Ra
Level 33
God Stats
1W - 0L
1,913 SR
Queue Stats
21W - 4L
1,819 Elo+
Party 1
Gilgamesh
Gilgamesh
McMenace
Gilgamesh
Level 126
God Stats
3W - 1L
1,598 SR
Queue Stats
80W - 66L
1,554 Elo+
Party 1
Skadi
Skadi
Persianist
Skadi
Level 160
God Stats
2W - 1L
1,726 SR
Queue Stats
46W - 19L
1,620 Elo+
Party 1
Terra
Terra
iTzTooEasy
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,479 Elo+
Party 1
Team Averages
Level 78
1,639 SR
1,607 Elo+

VS

Team Averages
Level 78
1,563 SR
1,418 Elo+
Ishtar
Ishtar
Dejanater
Ishtar
Level 124
God Stats
75W - 61L
1,577 SR
Queue Stats
179W - 185L
1,496 Elo+
Solo
Charybdis
Charybdis
PSNU
Charybdis
Level 129
God Stats
0W - 1L
1,253 SR
Queue Stats
1W - 3L
1,247 Elo+
Party 3
Baron Samedi
Baron Samedi
THEterpyFlamingo
Baron Samedi
Level 77
God Stats
7W - 5L
1,577 SR
Queue Stats
93W - 132L
1,406 Elo+
Party 2
Atlas
Atlas
Tikcs
Atlas
Level 55
God Stats
13W - 12L
1,561 SR
Queue Stats
77W - 79L
1,400 Elo+
Party 3
Danzaburou
Danzaburou
Zopeii
Danzaburou
Level 7
God Stats
2W - 2L
1,848 SR
Queue Stats
3W - 3L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
9,876
760
7,694
13,603
6,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 1 / 12
10,235
787
17,464
14,494
7,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
McMenace
Gilgamesh
18
6 / 2 / 13
11,063
851
14,360
21,046
21,455
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
19
10 / 1 / 7
11,330
872
23,219
13,610
6,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
15
1 / 2 / 15
9,739
749
4,311
17,962
18,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dejanater
Ishtar
15
1 / 4 / 3
8,731
672
13,482
15,998
6,739
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
PSNU
Charybdis
15
2 / 5 / 2
8,825
679
12,408
16,519
7,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
THEterpyFlamingo
Baron Samedi
14
1 / 8 / 7
8,503
654
12,803
19,514
9,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Tikcs
Atlas
14
1 / 1 / 4
8,726
671
9,274
10,663
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Zopeii
Danzaburou
15
3 / 8 / 5
8,841
680
13,054
17,278
8,211
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
26
Kills
8
8
Deaths
26
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
Ishtar
Dejanater
Ishtar
1
4
3
0.63
W
4
1
12
10
W
Gilgamesh
McMenace
Gilgamesh
6
2
13
6.25
L
Charybdis
PSNU
Charybdis
2
5
2
0.6
W
Skadi
10
1
7
13.5
L
Baron Samedi
THEterpyFlamingo
Baron Samedi
1
8
7
0.56
L
Atlas
Tikcs
Atlas
1
1
4
3
L
Danzaburou
Zopeii
Danzaburou
3
8
5
0.69
W
Terra
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,048
Damage
61,021
80,715
Taken
79,972
60,950
Mitigated
43,025
24,068
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,694
3,079
0
2,363
13,603
6,582
1,507
2,744
10,859
0
28,667
L
Ishtar
Dejanater
Ishtar
13,482
6,289
0
1,810
15,998
6,739
58
2,331
13,667
0
41,693
W
17,464
1,447
3,712
5,150
14,494
7,965
216
3,973
10,521
56,143
0
W
Gilgamesh
McMenace
Gilgamesh
14,360
3,470
1,823
2,178
21,046
21,455
380
5,007
16,039
1,561
34,016
L
Charybdis
PSNU
Charybdis
12,408
6,812
0
3,004
16,519
7,398
447
4,957
11,562
0
29,820
W
Skadi
23,219
7,419
0
850
13,610
6,648
2,635
4,471
9,139
0
60,604
L
Baron Samedi
THEterpyFlamingo
Baron Samedi
12,803
2,258
1,121
4,686
19,514
9,785
291
5,380
14,134
29,705
0
L
Atlas
Tikcs
Atlas
9,274
2,294
0
607
10,663
10,892
0
3,352
7,311
19,267
0
L
Danzaburou
Zopeii
Danzaburou
13,054
7,512
0
2,703
17,278
8,211
245
6,133
11,145
0
33,950
W
Terra
4,311
660
3,894
4,098
17,962
18,300
192
5,882
12,080
9,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,243
Gold Earned
43,626
262
Minions Killed
196
0
Camps Cleared
0
1,491,031
Distance Traveled
1,157,052
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,876
760
41
3
0
278,986
4
L
Ishtar
8,731
672
62
5
0
262,834
2
W
Ra
10,235
787
91
7
0
305,686
2
W
Gilgamesh
11,063
851
36
3
0
310,961
0
L
Charybdis
8,825
679
38
3
0
227,658
1
W
Skadi
11,330
872
88
7
0
317,093
1
L
Baron Samedi
8,503
654
38
3
0
196,068
0
L
Atlas
8,726
671
14
1
0
265,217
0
L
Danzaburou
8,841
680
44
3
0
205,275
0
W
Terra
9,739
749
6
0
0
278,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role