Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
POTA_MOTRILENYA
Sol
Level 147
God Stats
5W - 4L
1,432 SR
Queue Stats
41W - 45L
1,259 Elo+
Solo
Vamana
Vamana
SiiLeXWesT
Vamana
Level 107
God Stats
3W - 3L
1,484 SR
Queue Stats
398W - 426L
1,438 Elo+
Solo
Cthulhu
Cthulhu
darioC1315
Cthulhu
Level 118
God Stats
16W - 16L
1,538 SR
Queue Stats
86W - 82L
1,411 Elo+
Solo
Team Averages
Level 126
1,491 SR
1,422 Elo+

VS

Team Averages
Level 86
1,525 SR
1,444 Elo+
Kukulkan
Kukulkan
Black-Beard-DK
Kukulkan
Level 83
God Stats
21W - 19L
1,532 SR
Queue Stats
487W - 513L
1,429 Elo+
Solo
Awilix
Awilix
JefeLoso
Awilix
Level 50
God Stats
65W - 50L
1,554 SR
Queue Stats
107W - 131L
1,420 Elo+
Solo
Bacchus
Bacchus
LzNxDoenitz
Bacchus
Level 123
God Stats
7W - 6L
1,543 SR
Queue Stats
201W - 209L
1,472 Elo+
Solo
Cernunnos
Cernunnos
MxD_Snipess
Cernunnos
Level 109
God Stats
3W - 4L
1,520 SR
Queue Stats
145W - 152L
1,387 Elo+
Solo
Izanami
Izanami
TJUBZ
Izanami
Level 67
God Stats
13W - 16L
1,473 SR
Queue Stats
59W - 53L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 0
8,345
556
7,030
9,166
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
 
Nemesis
13
2 / 3 / 2
7,599
507
5,006
11,365
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 0 / 2
8,085
539
5,246
8,471
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
SiiLeXWesT
Vamana
14
2 / 3 / 2
8,701
580
9,248
14,850
8,871
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
darioC1315
Cthulhu
10
1 / 2 / 3
7,107
474
3,437
10,145
7,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 3 / 2
7,395
493
5,370
7,752
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
JefeLoso
Awilix
14
7 / 1 / 2
8,475
565
7,364
12,828
5,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
LzNxDoenitz
Bacchus
1
0 / 0 / 0
4,381
292
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
MxD_Snipess
Cernunnos
12
0 / 3 / 4
7,355
490
10,004
12,137
5,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
TJUBZ
Izanami
10
1 / 1 / 0
6,318
421
3,758
8,660
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
10
10
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
0
0.5
W
Nemesis
 
Nemesis
2
3
2
1
L
Kukulkan
2
3
2
1
L
Awilix
JefeLoso
Awilix
7
1
2
8
L
Bacchus
LzNxDoenitz
Bacchus
0
0
0
0
L
Cernunnos
MxD_Snipess
Cernunnos
0
3
4
0.67
W
1
0
2
2
W
Vamana
SiiLeXWesT
Vamana
2
3
2
1
L
Izanami
TJUBZ
Izanami
1
1
0
1
W
Cthulhu
darioC1315
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,967
Damage
26,496
53,997
Taken
41,377
27,013
Mitigated
16,553
21,347
Healing
10,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,030
3,391
0
5,916
9,166
3,232
0
0
9,166
0
77,862
W
Nemesis
 
Nemesis
5,006
1,913
0
1,408
11,365
4,156
0
717
10,648
0
64,191
L
Kukulkan
5,370
473
0
1,360
7,752
3,369
70
2,706
5,046
47,134
0
L
Awilix
JefeLoso
Awilix
7,364
2,253
0
1,115
12,828
5,403
0
2,690
10,138
0
62,706
L
Bacchus
LzNxDoenitz
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
MxD_Snipess
Cernunnos
10,004
5,093
0
5,169
12,137
5,044
1,206
2,364
9,773
0
51,319
W
5,246
1,460
0
5,696
8,471
3,680
1,642
1,795
6,676
55,522
7,445
W
Vamana
SiiLeXWesT
Vamana
9,248
3,880
0
5,056
14,850
8,871
0
2,027
12,823
0
64,358
L
Izanami
TJUBZ
Izanami
3,758
2,240
0
2,729
8,660
2,737
813
511
8,149
0
40,505
W
Cthulhu
darioC1315
Cthulhu
3,437
96
347
2,924
10,145
7,074
22
831
9,314
30,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,837
Gold Earned
33,924
493
Minions Killed
352
0
Camps Cleared
0
1,414,093
Distance Traveled
1,058,623
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,345
556
127
8
0
270,952
2
W
Nemesis
7,599
507
91
6
0
296,895
5
L
Kukulkan
7,395
493
96
6
0
275,776
10
L
Awilix
8,475
565
95
6
0
317,211
1
L
Bacchus
4,381
292
0
0
0
16,127
0
L
Cernunnos
7,355
490
89
6
0
246,995
1
W
Sol
8,085
539
113
8
0
275,944
3
W
Vamana
8,701
580
112
7
0
284,725
2
L
Izanami
6,318
421
72
5
0
202,514
2
W
Cthulhu
7,107
474
50
3
0
285,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role