Player Matchup

Tyr
Tyr
Canis lupus7361
Tyr
Level 130
God Stats
5W - 7L
1,352 SR
Queue Stats
1,351W - 1,408L
1,396 Elo+
Solo
Ishtar
Ishtar
Dark Fairy3825
Ishtar
Level 71
God Stats
1W - 1L
1,406 SR
Queue Stats
177W - 218L
1,206 Elo+
Solo
Horus
Horus
Lille_Pyro
Horus
Level 117
God Stats
6W - 7L
1,619 SR
Queue Stats
872W - 932L
1,427 Elo+
Solo
Ao Kuang
Ao Kuang
iRUSHl0X
Ao Kuang
Level 52
God Stats
3W - 5L
1,149 SR
Queue Stats
102W - 133L
1,344 Elo+
Solo
Maui
Maui
roni33007
Maui
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 108L
1,353 Elo+
Solo
Team Averages
Level 99
1,405 SR
1,345 Elo+

VS

Team Averages
Level 88
1,601 SR
1,331 Elo+
Kuzenbo
Kuzenbo
ESCORPION24
Kuzenbo
Level 160
God Stats
14W - 5L
1,735 SR
Queue Stats
1,207W - 1,292L
1,349 Elo+
Solo
Merlin
Merlin
GlocBoi
Merlin
Level 28
God Stats
5W - 3L
1,638 SR
Queue Stats
48W - 55L
1,322 Elo+
Party 1
Jormungandr
Jormungandr
KSIFeltyS
Jormungandr
Level 109
God Stats
0W - 2L
1,463 SR
Queue Stats
83W - 114L
1,320 Elo+
Party 2
Serqet
Serqet
Killa x B xxx
Serqet
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 155L
1,239 Elo+
Party 2
Horus
Horus
xman2414
Horus
Level 107
God Stats
0W - 2L
1,669 SR
Queue Stats
90W - 79L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 4 / 15
11,621
646
11,120
24,796
32,441
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
6 / 4 / 12
13,381
743
45,924
22,820
13,261
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
19
2 / 6 / 15
12,645
703
10,398
33,282
42,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
iRUSHl0X
Ao Kuang
20
14 / 5 / 3
14,539
808
20,624
25,092
20,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Maui
20
1 / 3 / 18
11,699
650
8,248
21,652
27,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ESCORPION24
Kuzenbo
9
0 / 2 / 6
8,773
487
3,251
11,410
9,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
GlocBoi
Merlin
19
2 / 5 / 7
11,443
636
25,473
13,688
6,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
KSIFeltyS
Jormungandr
20
9 / 6 / 11
13,940
774
35,422
36,956
31,302
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 8 / 10
11,274
626
11,542
18,934
12,093
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
xman2414
Horus
20
8 / 2 / 12
12,831
713
20,132
41,720
44,395
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
68
23
Kills
22
22
Deaths
23
63
Assists
46
Player
Kills
Deaths
Assists
KDA
W
0
4
15
1.88
W
6
4
12
3
L
Kuzenbo
ESCORPION24
Kuzenbo
0
2
6
1.5
L
Merlin
GlocBoi
Merlin
2
5
7
1.1
L
Jormungandr
KSIFeltyS
Jormungandr
9
6
11
2.42
L
3
8
10
1
W
Horus
2
6
15
1.58
W
Ao Kuang
iRUSHl0X
Ao Kuang
14
5
3
3.1
W
Maui
1
3
18
3.33
L
Horus
xman2414
Horus
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,314
Damage
95,820
127,642
Taken
122,708
135,337
Mitigated
103,597
49,480
Healing
60,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,120
2,641
1,592
4,013
24,796
32,441
907
12,034
11,804
100
31,346
W
45,924
20,016
352
3,273
22,820
13,261
2,138
13,296
9,109
0
85,798
L
Kuzenbo
ESCORPION24
Kuzenbo
3,251
1,241
358
4,439
11,410
9,072
0
1,819
9,591
5,948
0
L
Merlin
GlocBoi
Merlin
25,473
4,011
866
1,491
13,688
6,735
95
6,840
6,848
46,764
0
L
Jormungandr
KSIFeltyS
Jormungandr
35,422
8,895
3,329
9,232
36,956
31,302
685
4,248
32,708
79,839
0
L
11,542
5,618
1,200
2,166
18,934
12,093
192
7,926
11,008
0
17,344
W
Horus
10,398
5,473
11,015
13,661
33,282
42,358
354
16,300
15,010
441
18,798
W
Ao Kuang
iRUSHl0X
Ao Kuang
20,624
11,183
3,953
7,456
25,092
20,177
2,859
9,574
14,976
35,705
0
W
Maui
8,248
3,015
2,286
1,879
21,652
27,100
1,656
12,881
7,797
21,213
0
L
Horus
xman2414
Horus
20,132
8,506
10,929
26,815
41,720
44,395
516
8,580
33,140
0
23,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,885
Gold Earned
58,261
165
Minions Killed
145
0
Camps Cleared
0
1,430,114
Distance Traveled
1,224,044
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,621
646
41
2
0
334,532
0
W
Ishtar
13,381
743
67
4
0
274,086
0
L
Kuzenbo
8,773
487
4
0
0
85,725
3
L
Merlin
11,443
636
51
3
0
231,672
0
L
Jormungandr
13,940
774
64
4
0
282,377
1
L
Serqet
11,274
626
10
1
0
279,422
0
W
Horus
12,645
703
11
1
0
313,632
1
W
Ao Kuang
14,539
808
21
1
0
207,348
0
W
Maui
11,699
650
25
1
0
300,516
0
L
Horus
12,831
713
16
1
0
344,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role