Player Matchup

Ra
Ra
CocoIDS
Ra
Level 124
God Stats
0W - 1L
1,170 SR
Queue Stats
66W - 57L
1,391 Elo+
Solo
Medusa
Medusa
HTTTx804xDean
Medusa
Level 48
God Stats
20W - 25L
1,291 SR
Queue Stats
87W - 126L
1,292 Elo+
Solo
Maui
Maui
WaTTup33
Maui
Level 44
God Stats
0W - 1L
1,736 SR
Queue Stats
104W - 108L
1,365 Elo+
Party 2
Guan Yu
Guan Yu
charliethaklutz1
Guan Yu
Level 112
God Stats
3W - 7L
1,264 SR
Queue Stats
243W - 267L
1,426 Elo+
Party 2
Lancelot
Lancelot
slipsygipsy901
Lancelot
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,388 Elo+
Solo
Team Averages
Level 78
1,392 SR
1,372 Elo+

VS

Team Averages
Level 97
1,605 SR
1,402 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Boricua_KingZz
Hera
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,368 Elo+
Party 1
Neith
Neith
DirrtyVenom
Neith
Level 107
God Stats
3W - 0L
1,829 SR
Queue Stats
15W - 16L
1,390 Elo+
Party 1
Maui
Maui
GonFreecss64
Maui
Level 107
God Stats
55W - 49L
1,436 SR
Queue Stats
461W - 483L
1,365 Elo+
Solo
Nemesis
Nemesis
vlourish
Nemesis
Level 18
God Stats
3W - 0L
1,758 SR
Queue Stats
11W - 10L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,051
504
5,979
7,353
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 5 / 1
6,138
438
3,303
9,388
3,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
10
0 / 2 / 2
5,441
389
2,312
9,704
6,743
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
0 / 0 / 0
7,365
526
1,561
10,313
11,124
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
11
1 / 4 / 1
6,579
470
5,651
12,449
5,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 0 / 0
8,065
576
5,381
5,336
2,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
7,929
566
5,371
7,384
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 0 / 6
7,541
539
11,424
5,764
2,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
2 / 1 / 9
7,707
551
6,122
11,392
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
vlourish
Nemesis
11
5 / 1 / 3
7,146
510
3,569
7,117
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
14
14
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
3
1
3
4.5
L
1
3
1
0.5
W
4
0
6
7
W
2
1
9
6.5
L
1
5
1
0.3
L
Maui
0
2
2
0.5
L
0
0
0
0
L
Lancelot
1
4
1
0.38
W
Nemesis
vlourish
Nemesis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,806
Damage
31,867
49,207
Taken
36,993
29,514
Mitigated
18,742
11,193
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,381
1,549
0
2,656
5,336
2,831
0
0
5,336
0
69,241
W
5,371
2,266
0
683
7,384
2,706
0
3,090
3,972
56,725
0
L
5,979
256
79
1,549
7,353
3,430
120
5,151
2,202
47,822
0
W
11,424
4,892
0
2,981
5,764
2,091
170
1,297
4,449
0
52,624
W
6,122
1,429
559
3,360
11,392
8,564
0
2,682
8,672
30,677
7,420
L
3,303
1,466
0
1,344
9,388
3,128
0
1,558
7,830
0
37,230
L
Maui
2,312
859
556
1,953
9,704
6,743
0
1,731
7,973
14,328
0
L
1,561
203
0
4,252
10,313
11,124
0
0
10,313
0
57,419
L
Lancelot
5,651
1,456
0
1,460
12,449
5,089
0
2,044
10,405
0
51,874
W
Nemesis
vlourish
Nemesis
3,569
829
0
713
7,117
2,550
0
766
6,273
0
41,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
38,388
382
Minions Killed
445
0
Camps Cleared
0
1,317,363
Distance Traveled
1,393,773
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,065
576
133
10
0
310,015
0
W
Hera
7,929
566
107
8
0
258,046
1
L
Ra
7,051
504
95
7
0
264,554
2
W
Neith
7,541
539
88
6
0
262,005
1
W
Maui
7,707
551
52
4
0
252,247
3
L
Medusa
6,138
438
57
4
0
228,957
4
L
Maui
5,441
389
18
1
0
259,555
4
L
Guan Yu
7,365
526
127
9
0
259,708
4
L
Lancelot
6,579
470
85
6
0
304,589
4
W
Nemesis
7,146
510
65
5
0
311,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role