Player Matchup

Apollo
Apollo
 
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Shoqqzz
Sobek
Level 145
God Stats
23W - 25L
1,548 SR
Queue Stats
518W - 486L
1,689 Elo+
Solo
Mercury
Mercury
Somodi
Mercury
Level 148
God Stats
8W - 8L
1,622 SR
Queue Stats
347W - 363L
1,596 Elo+
Solo
Hades
Hades
ЖгучийГребешок
Hades
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 139L
1,554 Elo+
Solo
Team Averages
Level 128
1,534 SR
1,568 Elo+

VS

Team Averages
Level 152
1,579 SR
1,558 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Axathoth
Neith
Level 154
God Stats
5W - 7L
1,601 SR
Queue Stats
216W - 199L
1,576 Elo+
Party 1
Loki
Loki
Narwhal83
Loki
Level 145
God Stats
4W - 4L
1,624 SR
Queue Stats
178W - 116L
1,648 Elo+
Party 1
Chronos
Chronos
dronez4
Chronos
Level 144
God Stats
6W - 5L
1,669 SR
Queue Stats
499W - 432L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
5 / 0 / 0
6,694
669
7,094
8,188
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
 
Scylla
10
2 / 0 / 0
5,901
590
2,243
2,773
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Shoqqzz
Sobek
9
0 / 1 / 4
5,406
541
3,319
5,408
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Somodi
Mercury
11
3 / 2 / 1
5,977
598
1,697
6,682
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 2
5,556
556
4,316
7,494
4,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 0
5,537
554
2,850
3,768
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
2 / 1 / 0
5,521
552
3,389
6,097
3,751
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Axathoth
Neith
9
0 / 4 / 2
5,624
562
5,421
7,048
3,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
9
1 / 1 / 1
5,524
552
2,733
5,438
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
dronez4
Chronos
8
0 / 4 / 1
4,903
490
3,635
8,409
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
3
3
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
0
5
W
Scylla
 
Scylla
2
0
0
2
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Horus
 
Horus
2
1
0
2
L
Neith
Axathoth
Neith
0
4
2
0.25
L
Loki
1
1
1
1.5
W
Sobek
Shoqqzz
Sobek
0
1
4
2
W
Mercury
Somodi
Mercury
3
2
1
1.75
L
Chronos
dronez4
Chronos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,669
Damage
18,028
30,545
Taken
30,760
13,942
Mitigated
13,274
15,931
Healing
11,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,094
5,226
0
6,674
8,188
2,866
0
2,723
5,465
0
56,476
W
Scylla
 
Scylla
2,243
749
0
989
2,773
1,053
0
1,614
1,159
42,012
0
L
Kukulkan
 
Kukulkan
2,850
691
0
940
3,768
1,651
0
1,382
2,386
47,725
0
L
Horus
 
Horus
3,389
1,632
656
2,865
6,097
3,751
0
2,115
3,926
64
12,687
L
Neith
Axathoth
Neith
5,421
2,765
0
2,122
7,048
3,264
0
3,773
3,275
0
36,795
L
Loki
2,733
851
0
3,516
5,438
1,717
0
822
4,616
0
31,952
W
Sobek
Shoqqzz
Sobek
3,319
370
0
2,370
5,408
3,494
0
1,241
4,167
11,778
4,285
W
Mercury
Somodi
Mercury
1,697
619
0
670
6,682
2,217
0
327
6,355
0
42,993
L
Chronos
dronez4
Chronos
3,635
1,437
0
1,494
8,409
2,891
0
1,193
7,216
29,557
3,439
W
4,316
614
66
5,162
7,494
4,312
0
0
7,494
34,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
27,109
344
Minions Killed
294
0
Camps Cleared
0
991,481
Distance Traveled
989,074
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,694
669
99
10
0
172,848
1
W
Scylla
5,901
590
80
8
0
189,902
3
L
Kukulkan
5,537
554
92
9
0
196,983
3
L
Horus
5,521
552
19
2
0
200,008
2
L
Neith
5,624
562
60
6
0
167,487
1
L
Loki
5,524
552
64
6
0
232,954
2
W
Sobek
5,406
541
30
3
0
206,114
2
W
Mercury
5,977
598
85
9
0
232,950
4
L
Chronos
4,903
490
59
6
0
191,642
0
W
Hades
5,556
556
50
5
0
189,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role