Player Matchup

Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
AdcOrTroll-_-
Ullr
Level 15
God Stats
11W - 2L
1,838 SR
Queue Stats
35W - 16L
1,470 Elo+
Party 1
Cernunnos
Cernunnos
CallmeMaskedTime
Cernunnos
Level 158
God Stats
9W - 3L
1,803 SR
Queue Stats
382W - 360L
1,595 Elo+
Party 1
Neith
Neith
Franklin-viking
Neith
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 59L
1,592 Elo+
Party 1
Izanami
Izanami
sTxPato
Izanami
Level 108
God Stats
10W - 9L
1,561 SR
Queue Stats
99W - 98L
1,540 Elo+
Party 1
Team Averages
Level 78
1,640 SR
1,539 Elo+

VS

Team Averages
Level 63
1,524 SR
1,398 Elo+
Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
DavidDiaz05
Maui
Level 18
God Stats
5W - 4L
1,526 SR
Queue Stats
61W - 54L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
DieselAndSprite4
Baron Samedi
Level 42
God Stats
2W - 2L
1,596 SR
Queue Stats
26W - 36L
1,372 Elo+
Party 3
Loki
Loki
NightSkies-_-
Loki
Level 44
God Stats
3W - 4L
1,562 SR
Queue Stats
20W - 42L
1,305 Elo+
Solo
Danzaburou
Danzaburou
Phaq_theElf
Danzaburou
Level 66
God Stats
39W - 50L
1,434 SR
Queue Stats
138W - 179L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 4
6,030
603
3,324
5,404
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 0 / 2
5,942
594
6,972
5,125
1,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
11
3 / 0 / 0
6,238
624
7,499
8,429
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 2
5,276
528
1,409
3,369
1,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
sTxPato
Izanami
10
1 / 1 / 2
6,053
605
5,135
5,227
1,748
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 0
4,870
487
5,139
9,606
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 0
4,562
456
755
6,695
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
DieselAndSprite4
Baron Samedi
8
0 / 2 / 0
4,876
488
2,614
5,210
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 0
4,823
482
2,546
6,404
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Phaq_theElf
Danzaburou
6
0 / 3 / 1
4,209
421
2,457
7,243
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
1
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
4
4
L
Arachne
 
Arachne
0
3
0
0
W
5
0
2
6
W
Cernunnos
3
0
0
3
L
0
2
0
0
L
Baron Samedi
DieselAndSprite4
Baron Samedi
0
2
0
0
W
1
0
2
2
L
1
2
0
0.5
L
Danzaburou
Phaq_theElf
Danzaburou
0
3
1
0.17
W
Izanami
sTxPato
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,339
Damage
13,511
27,554
Taken
35,158
10,135
Mitigated
14,758
10,767
Healing
10,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,324
1,243
0
750
5,404
1,726
0
375
5,029
0
38,245
L
Arachne
 
Arachne
5,139
2,935
0
3,467
9,606
4,420
0
0
9,606
0
30,692
W
6,972
2,971
0
1,340
5,125
1,879
50
1,472
3,653
0
30,761
W
Cernunnos
7,499
2,850
0
5,220
8,429
3,200
96
0
8,429
0
44,703
L
755
85
0
1,448
6,695
4,548
0
0
6,695
11,170
0
L
Baron Samedi
DieselAndSprite4
Baron Samedi
2,614
53
0
1,261
5,210
2,754
0
0
5,210
30,062
0
W
1,409
319
0
900
3,369
1,582
0
1,152
2,217
0
27,902
L
2,546
619
0
2,106
6,404
1,733
0
0
6,404
0
29,208
L
Danzaburou
Phaq_theElf
Danzaburou
2,457
650
0
1,740
7,243
1,303
0
0
7,243
0
17,590
W
Izanami
sTxPato
Izanami
5,135
3,932
0
2,557
5,227
1,748
1,189
370
4,857
0
54,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
23,340
371
Minions Killed
197
0
Camps Cleared
0
942,428
Distance Traveled
977,212
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,030
603
72
7
0
215,308
0
L
Arachne
4,870
487
53
5
0
221,409
2
W
Ullr
5,942
594
58
6
0
210,074
0
W
Cernunnos
6,238
624
90
9
0
170,799
2
L
Maui
4,562
456
25
3
0
205,724
0
L
Baron Samedi
4,876
488
36
4
0
167,756
3
W
Neith
5,276
528
48
5
0
173,645
0
L
Loki
4,823
482
56
6
0
219,878
0
L
Danzaburou
4,209
421
27
3
0
162,445
0
W
Izanami
6,053
605
103
10
0
172,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role