Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
DiamondPinecone
Tyr
Level 115
God Stats
11W - 12L
1,672 SR
Queue Stats
98W - 109L
1,553 Elo+
Party 2
Fenrir
Fenrir
Nine_iota_002
Fenrir
Level 157
God Stats
2W - 1L
1,640 SR
Queue Stats
45W - 47L
1,530 Elo+
Solo
Neith
Neith
TraumaticWaffle
Neith
Level 89
God Stats
7W - 1L
1,543 SR
Queue Stats
144W - 121L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
hurtxn
Zhong Kui
Level 155
God Stats
5W - 2L
1,658 SR
Queue Stats
70W - 40L
1,680 Elo+
Party 2
Team Averages
Level 135
1,603 SR
1,573 Elo+

VS

Team Averages
Level 101
1,531 SR
1,589 Elo+
Lancelot
Lancelot
Burenthar
Lancelot
Level 62
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 2L
1,595 Elo+
Party 1
Hercules
Hercules
DarthParth
Hercules
Level 145
God Stats
15W - 11L
1,606 SR
Queue Stats
220W - 206L
1,604 Elo+
Solo
Arachne
Arachne
Dr suave sucks
Arachne
Level 65
God Stats
3W - 1L
1,507 SR
Queue Stats
3W - 1L
1,736 Elo+
Party 1
Poseidon
Poseidon
PurpNastiez
Poseidon
Level 125
God Stats
5W - 4L
1,643 SR
Queue Stats
257W - 315L
1,503 Elo+
Party 3
Cthulhu
Cthulhu
oKingSavo
Cthulhu
Level 107
God Stats
11W - 12L
1,526 SR
Queue Stats
233W - 290L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
3 / 7 / 11
10,772
718
14,909
15,089
8,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 3 / 17
11,964
798
21,630
27,592
32,445
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
9 / 0 / 7
13,332
889
13,829
12,763
12,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 2 / 13
12,714
848
22,308
12,699
8,015
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
hurtxn
Zhong Kui
19
6 / 7 / 14
12,439
829
18,554
22,842
21,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Burenthar
Lancelot
15
1 / 8 / 9
9,386
626
5,896
14,991
7,102
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
DarthParth
Hercules
20
10 / 3 / 6
12,056
804
19,925
25,630
28,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

17
3 / 7 / 3
10,319
688
8,227
23,875
17,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
PurpNastiez
Poseidon
18
4 / 7 / 6
10,860
724
12,368
20,320
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
oKingSavo
Cthulhu
18
1 / 4 / 13
10,552
703
14,915
23,594
29,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
56
29
Kills
19
19
Deaths
29
62
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
7
11
1.21
L
Lancelot
Burenthar
Lancelot
1
8
9
0.69
L
Hercules
DarthParth
Hercules
10
3
6
4.33
W
5
3
17
4.5
L
3
7
3
0.64
W
9
0
7
12.5
L
Poseidon
PurpNastiez
Poseidon
4
7
6
1
W
6
2
13
6.25
W
Zhong Kui
hurtxn
Zhong Kui
6
7
14
1.86
L
Cthulhu
oKingSavo
Cthulhu
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,230
Damage
61,331
90,985
Taken
108,410
82,860
Mitigated
92,034
31,564
Healing
19,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,909
4,029
0
1,219
15,089
8,638
625
8,234
6,855
28,640
0
L
Lancelot
Burenthar
Lancelot
5,896
772
0
0
14,991
7,102
0
2,425
12,302
0
14,141
L
Hercules
DarthParth
Hercules
19,925
4,713
0
8,964
25,630
28,704
0
7,783
17,437
0
34,157
W
21,630
1,067
0
11,351
27,592
32,445
107
5,749
21,843
491
46,598
L
8,227
4,872
176
3,849
23,875
17,044
588
6,995
16,474
0
22,447
W
13,829
2,443
0
6,786
12,763
12,373
948
2,341
10,422
0
69,112
L
Poseidon
PurpNastiez
Poseidon
12,368
1,788
0
4,179
20,320
9,663
408
7,616
12,382
43,804
0
W
22,308
7,912
0
4,437
12,699
8,015
5,933
2,865
9,834
22
80,527
W
Zhong Kui
hurtxn
Zhong Kui
18,554
1,671
813
6,958
22,842
21,389
1,164
8,094
14,748
40,047
0
L
Cthulhu
oKingSavo
Cthulhu
14,915
1,357
690
1,342
23,594
29,521
0
9,157
14,041
40,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,221
Gold Earned
53,173
376
Minions Killed
209
0
Camps Cleared
0
1,580,712
Distance Traveled
1,392,087
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,772
718
42
3
0
293,812
0
L
Lancelot
9,386
626
16
1
0
214,068
0
L
Hercules
12,056
804
30
2
0
323,540
0
W
Tyr
11,964
798
45
3
0
387,441
1
L
Arachne
10,319
688
29
2
0
280,400
0
W
Fenrir
13,332
889
105
7
0
351,490
1
L
Poseidon
10,860
724
77
5
0
274,146
0
W
Neith
12,714
848
117
8
0
282,946
1
W
Zhong Kui
12,439
829
67
4
0
265,023
1
L
Cthulhu
10,552
703
57
4
0
299,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role