Player Matchup

Ymir
Ymir
RRD4
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,172 Elo+
Party 1
Kukulkan
Kukulkan
The1Stormrider
Kukulkan
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 69L
1,259 Elo+
Party 1
Hun Batz
Hun Batz
WordedClamp5699
Hun Batz
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 55L
1,261 Elo+
Party 1
Team Averages
Level 66
1,500 SR
1,230 Elo+

VS

Team Averages
Level 65
1,542 SR
1,425 Elo+
Ymir
Ymir
Guildia
Ymir
Level 60
God Stats
22W - 16L
1,695 SR
Queue Stats
104W - 150L
1,384 Elo+
Party 2
Baron Samedi
Baron Samedi
Kangourouman
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Set
Set
Spectrumaulait
Set
Level 67
God Stats
36W - 50L
1,430 SR
Queue Stats
153W - 215L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
RRD4
Ymir
12
1 / 6 / 1
8,829
631
3,397
20,987
23,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
12
0 / 9 / 2
7,994
571
9,748
12,223
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
12
2 / 3 / 0
8,436
603
8,745
11,270
9,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Guildia
Ymir
15
5 / 2 / 13
11,280
806
10,286
16,061
23,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Kangourouman
Baron Samedi
16
6 / 0 / 12
10,561
754
15,294
9,151
5,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 1 / 11
10,427
745
14,840
14,799
12,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
3
Kills
18
18
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
Guildia
Ymir
5
2
13
5.75
W
Baron Samedi
Kangourouman
Baron Samedi
6
0
12
12
L
Ymir
RRD4
Ymir
1
6
1
0.25
W
7
1
11
12.5
L
Kukulkan
0
9
2
0.11
L
Hun Batz
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,890
Damage
40,420
44,480
Taken
40,011
37,682
Mitigated
41,108
1,742
Healing
15,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Guildia
Ymir
10,286
2,864
0
3,717
16,061
23,128
390
5,310
10,751
21,791
0
W
Baron Samedi
Kangourouman
Baron Samedi
15,294
1,844
3,178
4,134
9,151
5,816
627
3,163
5,988
49,698
0
L
Ymir
RRD4
Ymir
3,397
955
0
853
20,987
23,371
0
13,975
6,564
9,930
0
W
14,840
6,952
0
4,436
14,799
12,164
791
5,202
9,597
0
32,490
L
Kukulkan
9,748
829
0
639
12,223
4,753
0
5,265
6,634
34,220
0
L
Hun Batz
8,745
1,343
0
250
11,270
9,558
0
6,470
4,305
0
20,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,259
Gold Earned
32,268
94
Minions Killed
142
3
Camps Cleared
9
632,625
Distance Traveled
718,050
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,280
806
25
2
3
229,386
3
W
Baron Samedi
10,561
754
71
5
1
247,647
3
L
Ymir
8,829
631
14
1
0
180,361
0
W
Set
10,427
745
46
3
5
241,017
3
L
Kukulkan
7,994
571
58
4
3
197,920
2
L
Hun Batz
8,436
603
22
2
0
254,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role