Player Matchup

Horus
Horus
Gold I
 
Horus
Gold I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
Crathen_
Vulcan
Gold IV
Level 134
God Stats
12W - 10L
1,571 SR
Queue Stats
163W - 154L
1,457 MMR
Solo
Ganesha
Ganesha
Silver V
FakedThunder78
Ganesha
Silver V
Level 100
God Stats
1W - 0L
1,838 SR
Queue Stats
11W - 12L
1,435 MMR
Solo
Mercury
Mercury
Gold II
I_M6Bz
Mercury
Gold II
Level 89
God Stats
6W - 1L
1,845 SR
Queue Stats
75W - 68L
1,448 MMR
Solo
Skadi
Skadi
Gold IV
Pachz
Skadi
Gold IV
Level 146
God Stats
5W - 5L
1,547 SR
Queue Stats
492W - 498L
1,435 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,660 SR
1,455 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,563 SR
1,433 MMR
Janus
Janus
Gold V
GGG_DarkKing
Janus
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 174L
1,464 MMR
Solo
Pele
Pele
Gold III
JUAN_JOXX_LOA200
Pele
Gold III
Level 86
God Stats
7W - 7L
1,596 SR
Queue Stats
91W - 90L
1,436 MMR
Solo
Geb
Geb
Silver I
Six-_Kali
Geb
Silver I
Level 87
God Stats
4W - 7L
1,561 SR
Queue Stats
16W - 19L
1,472 MMR
Solo
Chiron
Chiron
Gold V
adventure_boy12
Chiron
Gold V
Level 157
God Stats
8W - 5L
1,604 SR
Queue Stats
304W - 323L
1,382 MMR
Solo
Cerberus
Cerberus
Bronze IV
aq3_7777
Cerberus
Bronze IV
Level 59
God Stats
1W - 1L
1,552 SR
Queue Stats
11W - 45L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
4 / 0 / 12
13,449
585
14,576
12,695
14,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Crathen_
Vulcan
19
5 / 0 / 12
13,207
574
19,457
8,271
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 3 / 18
12,397
539
6,978
26,565
34,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
I_M6Bz
Mercury
20
8 / 2 / 11
14,173
616
18,454
21,560
11,088
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
Pachz
Skadi
20
7 / 3 / 5
13,900
604
14,522
16,712
8,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KuzenboBastetKumbhakarnaRatatoskr

VS

Bans
HadesNu WaYu HuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,017
392
7,759
10,007
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 5 / 0
10,347
450
10,075
20,581
10,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
9,394
408
8,446
24,497
30,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
3 / 3 / 5
10,436
454
12,502
20,775
9,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cerberus
aq3_7777
Cerberus
15
1 / 7 / 4
8,858
385
6,225
22,012
16,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
24
Kills
8
8
Deaths
24
58
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
12
10
W
Vulcan
Crathen_
Vulcan
5
0
12
11
W
0
3
18
3
L
0
5
1
0.1
W
Mercury
I_M6Bz
Mercury
8
2
11
6.75
L
3
5
0
0.6
W
Skadi
Pachz
Skadi
7
3
5
3.17
L
1
4
4
0.75
L
3
3
5
1.83
L
Cerberus
aq3_7777
Cerberus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,987
Damage
45,007
85,803
Taken
97,872
72,181
Mitigated
71,141
31,129
Healing
24,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,576
6,848
2,838
5,739
12,695
14,096
3,603
4,384
8,205
432
84,872
W
Vulcan
Crathen_
Vulcan
19,457
4,168
0
2,074
8,271
4,195
3,054
2,899
5,292
109,212
0
W
6,978
806
0
7,335
26,565
34,738
1,311
6,967
19,372
29,077
6,068
L
7,759
758
0
1,801
10,007
4,296
294
1,667
8,340
82,612
0
W
Mercury
I_M6Bz
Mercury
18,454
12,222
0
6,764
21,560
11,088
1,763
4,285
17,181
0
158,617
L
10,075
1,505
0
4,490
20,581
10,238
0
4,259
15,761
0
90,504
W
Skadi
Pachz
Skadi
14,522
8,319
0
6,379
16,712
8,064
10,362
4,020
12,666
0
124,137
L
8,446
1,105
0
2,829
24,497
30,230
0
11,525
12,867
36,685
0
L
12,502
2,986
560
7,991
20,775
9,387
0
2,970
17,598
0
91,888
L
Cerberus
aq3_7777
Cerberus
6,225
201
339
6,025
22,012
16,990
0
5,503
16,156
56,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,126
Gold Earned
48,052
666
Minions Killed
617
0
Camps Cleared
0
2,387,974
Distance Traveled
2,134,197
17
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,449
585
132
6
0
504,579
4
W
Vulcan
13,207
574
151
7
0
497,133
4
W
Ganesha
12,397
539
9
0
0
433,948
2
L
Janus
9,017
392
135
6
0
412,823
15
W
Mercury
14,173
616
189
8
0
554,623
4
L
Pele
10,347
450
146
6
0
438,614
1
W
Skadi
13,900
604
185
8
0
397,691
3
L
Geb
9,394
408
54
2
0
394,614
3
L
Chiron
10,436
454
148
6
0
428,398
10
L
Cerberus
8,858
385
134
6
0
459,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role