Player Matchup

Kuzenbo
Kuzenbo
Byakuh
Kuzenbo
Level 108
God Stats
0W - 3L
1,233 SR
Queue Stats
220W - 270L
1,424 Elo+
Solo
Rama
Rama
DrCatsMeow2629
Rama
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 399L
1,452 Elo+
Solo
Mulan
Mulan
Dr_ki3nkaraj0_
Mulan
Level 46
God Stats
3W - 2L
1,632 SR
Queue Stats
195W - 220L
1,427 Elo+
Solo
Eset
Eset
Magewiners
Eset
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,188 Elo+
Solo
Nox
Nox
nine_months
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,423 Elo+
Solo
Team Averages
Level 78
1,473 SR
1,383 Elo+

VS

Team Averages
Level 109
1,415 SR
1,442 Elo+
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Fairabane
Merlin
Level 84
God Stats
1W - 1L
1,203 SR
Queue Stats
93W - 101L
1,444 Elo+
Party 1
Tyr
Tyr
MaverickisaBot
Tyr
Level 137
God Stats
3W - 2L
1,566 SR
Queue Stats
32W - 36L
1,521 Elo+
Party 1
Thor
Thor
NickNiick
Thor
Level 37
God Stats
1W - 0L
1,306 SR
Queue Stats
8W - 11L
1,296 Elo+
Solo
Sobek
Sobek
sfhjudge
Sobek
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 303L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Byakuh
Kuzenbo
1
0 / 0 / 0
1,368
274
0
0
0
10
3 / 2 / 3
5,625
1,125
4,370
5,002
1,896
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 3 / 2
5,146
1,029
3,860
6,945
5,289
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 2 / 2
5,005
1,001
1,653
2,539
955
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 5
6,757
1,351
5,379
6,198
2,870
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 5
6,588
1,318
3,584
8,713
6,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Fairabane
Merlin
11
1 / 1 / 8
5,856
1,171
3,968
3,050
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 6
5,909
1,182
4,290
3,355
3,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
9
2 / 4 / 4
5,458
1,092
4,715
6,746
2,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
sfhjudge
Sobek
8
0 / 3 / 5
5,205
1,041
1,456
6,992
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
7
Kills
10
10
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
5
6.5
L
Kuzenbo
Byakuh
Kuzenbo
0
0
0
0
L
3
2
3
2.25
L
1
3
2
0.67
W
Merlin
Fairabane
Merlin
1
1
8
5
L
1
2
2
1
W
3
0
6
6
W
Thor
2
4
4
1
L
2
3
5
1.5
W
Sobek
sfhjudge
Sobek
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,262
Damage
18,013
20,684
Taken
28,856
11,010
Mitigated
18,700
5,583
Healing
9,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,584
986
925
3,790
8,713
6,680
244
1,859
6,788
84
8,885
L
Kuzenbo
Byakuh
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
L
4,370
3,952
495
912
5,002
1,896
0
810
4,192
0
9,005
L
3,860
449
270
416
6,945
5,289
0
1,983
4,962
0
8,080
W
Merlin
Fairabane
Merlin
3,968
206
489
554
3,050
1,047
74
1,311
1,641
10,175
0
L
1,653
315
1,525
216
2,539
955
0
946
1,593
2,640
0
W
4,290
455
474
721
3,355
3,245
311
1,256
1,993
118
5,286
W
Thor
4,715
335
469
452
6,746
2,412
183
839
5,859
0
8,582
L
5,379
544
440
1,309
6,198
2,870
0
1,887
4,311
13,103
0
W
Sobek
sfhjudge
Sobek
1,456
0
12
1,589
6,992
5,316
0
1,321
5,543
6,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,901
Gold Earned
29,016
42
Minions Killed
50
0
Camps Cleared
0
341,786
Distance Traveled
591,925
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,588
1,318
13
3
0
110,801
0
L
Kuzenbo
1,368
274
0
0
0
0
0
L
Rama
5,625
1,125
12
2
0
77,820
0
L
Mulan
5,146
1,029
6
1
0
96,185
1
W
Merlin
5,856
1,171
16
3
0
128,857
0
L
Eset
5,005
1,001
3
1
0
64,854
1
W
Tyr
5,909
1,182
1
0
0
130,762
0
W
Thor
5,458
1,092
13
3
0
125,429
1
L
Nox
6,757
1,351
21
4
0
102,927
0
W
Sobek
5,205
1,041
7
1
0
96,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role