Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GameOver_Jay
Sol
Level 118
God Stats
1W - 1L
1,763 SR
Queue Stats
4W - 8L
1,395 Elo+
Solo
Merlin
Merlin
TMKarasek
Merlin
Level 88
God Stats
5W - 3L
1,495 SR
Queue Stats
188W - 163L
1,443 Elo+
Solo
Ishtar
Ishtar
TheWonderfulSpam
Ishtar
Level 87
God Stats
0W - 3L
1,226 SR
Queue Stats
359W - 349L
1,372 Elo+
Solo
The Morrigan
The Morrigan
fluffinator09
The Morrigan
Level 125
God Stats
12W - 9L
1,602 SR
Queue Stats
92W - 84L
1,463 Elo+
Solo
Team Averages
Level 116
1,517 SR
1,435 Elo+

VS

Team Averages
Level 112
1,474 SR
1,460 Elo+
Nike
Nike
Gεяn
Nike
Level 109
God Stats
2W - 0L
1,561 SR
Queue Stats
83W - 72L
1,499 Elo+
Party 1
Heimdallr
Heimdallr
Money__Mane
Heimdallr
Level 147
God Stats
5W - 4L
1,488 SR
Queue Stats
335W - 355L
1,445 Elo+
Solo
Cthulhu
Cthulhu
cucho54
Cthulhu
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
361W - 385L
1,436 Elo+
Solo
Freya
Freya
gmurph95
Freya
Level 99
God Stats
5W - 5L
1,418 SR
Queue Stats
172W - 176L
1,440 Elo+
Party 1
Bellona
Bellona
rabbid_drake
Bellona
Level 100
God Stats
5W - 8L
1,404 SR
Queue Stats
525W - 546L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
3 / 6 / 7
11,055
650
15,691
23,743
12,602
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 7 / 9
10,358
609
10,871
22,057
10,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
TMKarasek
Merlin
19
4 / 8 / 3
11,981
705
16,946
18,599
9,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 8 / 4
11,919
701
20,804
19,130
9,616
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

The Morrigan
fluffinator09
The Morrigan
17
1 / 10 / 8
10,665
627
14,105
15,248
7,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Gεяn
Nike
20
6 / 3 / 24
13,125
772
13,920
25,557
29,597
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Money__Mane
Heimdallr
20
5 / 2 / 26
12,967
763
18,146
19,201
14,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
cucho54
Cthulhu
20
8 / 2 / 26
13,037
767
21,833
19,907
22,557
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
gmurph95
Freya
20
17 / 2 / 15
13,760
809
27,518
15,541
10,128
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
rabbid_drake
Bellona
17
3 / 4 / 21
11,184
658
10,619
21,751
29,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
151
13
Kills
39
39
Deaths
13
31
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
6
7
1.08
L
1
7
9
0.79
W
Nike
Gεяn
Nike
6
3
24
6
W
Heimdallr
Money__Mane
Heimdallr
5
2
26
9
L
Merlin
TMKarasek
Merlin
4
8
3
0.69
L
4
8
4
0.75
W
Cthulhu
cucho54
Cthulhu
8
2
26
10.5
L
The Morrigan
fluffinator09
The Morrigan
1
10
8
0.5
W
Freya
gmurph95
Freya
17
2
15
12.25
W
Bellona
rabbid_drake
Bellona
3
4
21
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,417
Damage
92,036
98,777
Taken
101,957
49,662
Mitigated
106,283
31,161
Healing
43,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
15,691
7,395
323
7,362
23,743
12,602
946
9,825
13,918
28,373
0
L
10,871
3,332
333
7,327
22,057
10,347
1,165
12,652
9,405
15,911
1,145
W
Nike
Gεяn
Nike
13,920
1,023
5,256
3,211
25,557
29,597
0
11,701
13,856
0
27,468
W
Heimdallr
Money__Mane
Heimdallr
18,146
5,711
3,020
4,385
19,201
14,116
4,590
12,697
6,504
0
59,531
L
Merlin
TMKarasek
Merlin
16,946
526
2,733
4,467
18,599
9,694
210
7,961
10,638
47,881
0
L
20,804
10,273
643
2,952
19,130
9,616
340
9,833
9,297
0
39,173
W
Cthulhu
cucho54
Cthulhu
21,833
1,008
7,617
3,025
19,907
22,557
187
11,167
8,740
40,936
0
L
The Morrigan
fluffinator09
The Morrigan
14,105
2,020
1,601
3,420
15,248
7,403
143
9,023
6,162
24,574
216
W
Freya
gmurph95
Freya
27,518
7,895
3,320
6,518
15,541
10,128
3,216
9,905
5,636
55,122
0
W
Bellona
rabbid_drake
Bellona
10,619
1,996
3,925
3,254
21,751
29,885
30
11,027
10,724
0
17,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,978
Gold Earned
64,073
170
Minions Killed
193
0
Camps Cleared
0
1,354,581
Distance Traveled
1,627,962
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,055
650
32
2
0
233,392
0
L
Sol
10,358
609
14
1
0
245,407
0
W
Nike
13,125
772
22
1
0
352,804
4
W
Heimdallr
12,967
763
76
4
0
313,643
1
L
Merlin
11,981
705
62
4
0
346,631
0
L
Ishtar
11,919
701
35
2
0
270,870
5
W
Cthulhu
13,037
767
37
2
0
311,674
0
L
The Morrigan
10,665
627
27
2
0
258,281
2
W
Freya
13,760
809
51
3
0
316,846
1
W
Bellona
11,184
658
7
0
0
332,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role