Player Matchup

Freya
Freya
AlphaGAMERxdxd
Freya
Level 34
God Stats
2W - 1L
1,105 SR
Queue Stats
36W - 43L
1,011 Elo+
Party 3
Izanami
Izanami
Caribbean_kid90
Izanami
Level 146
God Stats
9W - 1L
1,820 SR
Queue Stats
335W - 378L
1,360 Elo+
Solo
Ah Puch
Ah Puch
MrElektrika
Ah Puch
Level 64
God Stats
2W - 0L
1,419 SR
Queue Stats
84W - 100L
1,088 Elo+
Party 3
Ymir
Ymir
immune_bassist7
Ymir
Level 133
God Stats
40W - 52L
1,354 SR
Queue Stats
1,840W - 1,957L
1,358 Elo+
Solo
Ravana
Ravana
pawilon12
Ravana
Level 79
God Stats
21W - 18L
1,488 SR
Queue Stats
187W - 197L
1,354 Elo+
Solo
Team Averages
Level 91
1,437 SR
1,234 Elo+

VS

Team Averages
Level 59
1,473 SR
1,401 Elo+
Anubis
Anubis
A19MGZ
Anubis
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 1
Hera
Hera
CharliHeartU
Hera
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 56L
1,323 Elo+
Party 2
Bastet
Bastet
DevilHeartu
Bastet
Level 27
God Stats
2W - 5L
1,281 SR
Queue Stats
16W - 31L
1,260 Elo+
Party 2
Jing Wei
Jing Wei
Neoli8
Jing Wei
Level 144
God Stats
23W - 19L
1,583 SR
Queue Stats
313W - 355L
1,423 Elo+
Solo
Ymir
Ymir
carloszm18_
Ymir
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,819
630
4,979
10,070
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 1 / 2
8,907
636
5,035
7,448
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
MrElektrika
Ah Puch
12
3 / 1 / 3
7,664
547
6,680
7,136
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 4 / 10
8,052
575
5,463
16,256
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
pawilon12
Ravana
13
5 / 1 / 4
8,307
593
5,061
7,369
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A19MGZ
Anubis
9
2 / 3 / 3
6,466
462
3,854
6,404
3,493
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 5 / 2
6,395
457
4,304
9,313
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
9
0 / 3 / 1
5,559
397
2,199
10,872
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Neoli8
Jing Wei
10
1 / 2 / 0
6,239
446
3,860
6,614
2,770
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 1 / 0
6,944
496
2,421
8,325
6,258
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
14
Kills
7
8
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
A19MGZ
Anubis
2
3
3
1.17
W
3
1
0
3
W
2
1
2
3
L
1
5
2
0.4
L
Bastet
0
3
1
0.17
W
Ah Puch
MrElektrika
Ah Puch
3
1
3
4.5
L
Jing Wei
Neoli8
Jing Wei
1
2
0
0.5
L
3
1
0
3
W
1
4
10
1.5
W
Ravana
pawilon12
Ravana
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
16,638
48,279
Taken
41,528
25,507
Mitigated
19,862
18,975
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
A19MGZ
Anubis
3,854
221
484
1,180
6,404
3,493
0
1,828
4,464
27,708
0
W
4,979
1,695
0
7,427
10,070
4,194
2,039
1,450
8,620
51,125
0
W
5,035
2,118
0
2,153
7,448
3,329
3,050
1,586
5,862
0
80,951
L
4,304
1,031
0
1,714
9,313
3,549
0
4,611
4,211
44,204
0
L
Bastet
2,199
608
45
4,136
10,872
3,792
0
3,385
7,287
0
24,063
W
Ah Puch
MrElektrika
Ah Puch
6,680
240
0
2,430
7,136
2,730
376
3,390
3,746
34,851
0
L
Jing Wei
Neoli8
Jing Wei
3,860
2,865
0
2,621
6,614
2,770
0
4,303
2,311
0
33,109
L
2,421
1,054
0
1,250
8,325
6,258
70
1,997
6,298
29,793
0
W
5,463
1,042
0
2,390
16,256
12,170
337
4,438
11,818
27,195
819
W
Ravana
pawilon12
Ravana
5,061
1,422
397
4,178
7,369
3,084
1,184
235
7,134
0
45,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,749
Gold Earned
31,603
433
Minions Killed
270
0
Camps Cleared
0
1,297,904
Distance Traveled
1,189,870
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,466
462
38
3
0
233,027
0
W
Freya
8,819
630
100
7
0
243,268
0
W
Izanami
8,907
636
138
10
0
276,562
7
L
Hera
6,395
457
83
6
0
237,374
0
L
Bastet
5,559
397
52
4
0
278,610
0
W
Ah Puch
7,664
547
70
5
0
268,557
0
L
Jing Wei
6,239
446
51
4
0
184,129
3
L
Ymir
6,944
496
46
3
0
256,730
2
W
Ymir
8,052
575
36
3
0
226,248
2
W
Ravana
8,307
593
89
6
0
283,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role