Player Matchup

Hera
Hera
ArtemPu
Hera
Level 120
God Stats
25W - 13L
1,405 SR
Queue Stats
482W - 499L
1,374 Elo+
Solo
Neith
Neith
Itsygo784
Neith
Level 105
God Stats
94W - 118L
1,376 SR
Queue Stats
527W - 571L
1,371 Elo+
Solo
Cu Chulainn
Cu Chulainn
KazWukong
Cu Chulainn
Level 84
God Stats
10W - 5L
1,540 SR
Queue Stats
58W - 62L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
WildDenisMA03
Tsukuyomi
Level 104
God Stats
19W - 11L
1,579 SR
Queue Stats
54W - 43L
1,445 Elo+
Solo
Bacchus
Bacchus
Судный
Bacchus
Level 126
God Stats
2W - 1L
1,242 SR
Queue Stats
6W - 5L
1,370 Elo+
Solo
Team Averages
Level 108
1,428 SR
1,392 Elo+

VS

Team Averages
Level 80
1,489 SR
1,440 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JDDJV2
Fenrir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 23L
1,468 Elo+
Party 1
Hercules
Hercules
KaerroN
Hercules
Level 56
God Stats
13W - 24L
1,408 SR
Queue Stats
110W - 127L
1,452 Elo+
Solo
Izanami
Izanami
Trevize99
Izanami
Level 124
God Stats
11W - 16L
1,471 SR
Queue Stats
12W - 20L
1,412 Elo+
Party 1
Bacchus
Bacchus
Бгатек
Bacchus
Level 65
God Stats
10W - 6L
1,566 SR
Queue Stats
334W - 388L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ArtemPu
Hera
13
0 / 3 / 1
7,829
559
2,786
8,124
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Itsygo784
Neith
14
1 / 0 / 2
8,084
577
6,211
8,758
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Cu Chulainn
KazWukong
Cu Chulainn
13
1 / 1 / 3
8,011
572
10,401
12,968
11,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tsukuyomi
WildDenisMA03
Tsukuyomi
13
7 / 3 / 1
8,332
595
8,955
11,303
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Судный
Bacchus
11
2 / 0 / 3
7,040
503
4,344
8,757
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 0 / 0
7,412
529
3,426
6,348
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JDDJV2
Fenrir
12
3 / 4 / 3
7,378
527
3,515
12,433
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
KaerroN
Hercules
12
2 / 3 / 0
7,303
522
8,224
18,406
16,309
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Trevize99
Izanami
10
0 / 3 / 1
5,973
427
2,160
7,318
2,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Бгатек
Bacchus
8
0 / 1 / 1
5,668
405
2,547
5,783
3,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
6
7
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
0
0
1
W
Hera
ArtemPu
Hera
0
3
1
0.17
W
Neith
Itsygo784
Neith
1
0
2
2
L
Fenrir
JDDJV2
Fenrir
3
4
3
1.13
L
Hercules
KaerroN
Hercules
2
3
0
0.67
W
Cu Chulainn
KazWukong
Cu Chulainn
1
1
3
2.5
L
Izanami
Trevize99
Izanami
0
3
1
0.17
W
Tsukuyomi
WildDenisMA03
Tsukuyomi
7
3
1
2.5
L
Bacchus
Бгатек
Bacchus
0
1
1
0.5
W
Bacchus
Судный
Bacchus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,697
Damage
19,872
49,910
Taken
50,288
29,371
Mitigated
29,581
12,316
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,426
41
0
904
6,348
2,640
0
707
5,641
57,428
0
W
Hera
ArtemPu
Hera
2,786
1,426
0
10
8,124
3,213
405
1,070
6,998
64,101
0
W
Neith
Itsygo784
Neith
6,211
3,003
0
6,406
8,758
3,462
1,187
1,232
7,510
0
71,267
L
Fenrir
JDDJV2
Fenrir
3,515
541
0
767
12,433
4,956
0
795
11,638
0
47,757
L
Hercules
KaerroN
Hercules
8,224
3,154
0
5,586
18,406
16,309
0
2,183
16,223
0
52,350
W
Cu Chulainn
KazWukong
Cu Chulainn
10,401
2,454
0
572
12,968
11,955
144
837
12,081
0
57,040
L
Izanami
Trevize99
Izanami
2,160
1,379
0
312
7,318
2,361
0
2,001
5,317
0
45,138
W
Tsukuyomi
WildDenisMA03
Tsukuyomi
8,955
2,772
0
3,925
11,303
4,227
0
993
10,260
0
41,895
L
Bacchus
Бгатек
Bacchus
2,547
322
0
1,776
5,783
3,315
0
1,444
4,339
8,265
0
W
Bacchus
Судный
Bacchus
4,344
704
37
1,366
8,757
6,514
207
1,669
7,088
26,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,296
Gold Earned
33,734
438
Minions Killed
368
0
Camps Cleared
0
1,380,457
Distance Traveled
1,236,382
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,412
529
100
7
0
274,994
3
W
Hera
7,829
559
120
9
0
282,638
7
W
Neith
8,084
577
120
9
0
234,502
5
L
Fenrir
7,378
527
86
6
0
301,796
2
L
Hercules
7,303
522
100
7
0
248,459
5
W
Cu Chulainn
8,011
572
97
7
0
281,602
2
L
Izanami
5,973
427
70
5
0
275,827
2
W
Tsukuyomi
8,332
595
69
5
0
330,928
1
L
Bacchus
5,668
405
12
1
0
135,306
0
W
Bacchus
7,040
503
32
2
0
250,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role