Player Matchup

Hun Batz
Hun Batz
AKM n ur but
Hun Batz
Level 41
God Stats
1W - 2L
1,465 SR
Queue Stats
53W - 60L
1,494 Elo+
Party 4
Zeus
Zeus
GameOver_Jay
Zeus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,496 Elo+
Solo
Xbalanque
Xbalanque
KeepEmGuessn
Xbalanque
Level 143
God Stats
2W - 4L
1,427 SR
Queue Stats
221W - 199L
1,548 Elo+
Party 4
Eset
Eset
PreClutching
Eset
Level 143
God Stats
7W - 8L
1,398 SR
Queue Stats
319W - 339L
1,409 Elo+
Party 2
Lancelot
Lancelot
XRedshadowsX
Lancelot
Level 143
God Stats
0W - 1L
1,544 SR
Queue Stats
78W - 90L
1,487 Elo+
Party 2
Team Averages
Level 118
1,467 SR
1,487 Elo+

VS

Team Averages
Level 130
1,494 SR
1,529 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SquashMortal
Cerberus
Level 127
God Stats
3W - 2L
1,502 SR
Queue Stats
256W - 163L
1,617 Elo+
Party 3
Achilles
Achilles
StackableDrake
Achilles
Level 87
God Stats
4W - 2L
1,373 SR
Queue Stats
86W - 70L
1,498 Elo+
Party 3
Ares
Ares
mrmymilkshakes
Ares
Level 148
God Stats
4W - 2L
1,592 SR
Queue Stats
171W - 158L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AKM n ur but
Hun Batz
15
3 / 6 / 5
8,286
753
8,383
12,330
5,791
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 9
7,804
709
16,103
12,096
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
KeepEmGuessn
Xbalanque
14
2 / 6 / 6
8,388
763
16,037
11,710
5,040
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 5 / 6
8,619
784
15,780
11,781
5,640
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
XRedshadowsX
Lancelot
14
2 / 5 / 7
8,244
749
9,609
11,933
11,582
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
9 / 2 / 11
10,517
956
15,814
11,052
6,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
 
Kuzenbo
16
7 / 3 / 14
10,191
926
13,117
16,813
18,037
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
SquashMortal
Cerberus
14
0 / 3 / 17
8,709
792
8,942
16,462
18,567
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
16
7 / 2 / 12
9,777
889
7,814
20,680
20,047
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 17
10,114
919
8,987
16,328
17,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
97
11
Kills
26
26
Deaths
11
33
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
11
7.25
W
Kuzenbo
 
Kuzenbo
7
3
14
4.67
L
Hun Batz
AKM n ur but
Hun Batz
3
6
5
0.92
L
1
4
9
1.38
L
Xbalanque
KeepEmGuessn
Xbalanque
2
6
6
0.83
L
3
5
6
1.2
W
Cerberus
SquashMortal
Cerberus
0
3
17
2.83
W
Achilles
7
2
12
6.5
L
Lancelot
XRedshadowsX
Lancelot
2
5
7
1.1
W
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,912
Damage
54,674
59,850
Taken
81,335
33,367
Mitigated
79,882
13,335
Healing
33,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,814
5,120
2,391
4,783
11,052
6,030
4,224
3,926
7,126
35,564
2,716
W
Kuzenbo
 
Kuzenbo
13,117
3,980
4,666
2,930
16,813
18,037
536
5,366
11,447
22,554
0
L
Hun Batz
AKM n ur but
Hun Batz
8,383
1,294
334
993
12,330
5,791
0
10,210
2,120
0
13,635
L
16,103
958
235
2,714
12,096
5,314
320
10,178
1,918
22,734
0
L
Xbalanque
KeepEmGuessn
Xbalanque
16,037
7,309
818
1,730
11,710
5,040
924
7,506
4,204
0
26,914
L
15,780
1,412
1,336
3,060
11,781
5,640
344
8,680
3,101
34,824
0
W
Cerberus
SquashMortal
Cerberus
8,942
408
1,701
2,761
16,462
18,567
495
5,989
10,473
19,868
0
W
Achilles
7,814
1,928
2,860
6,912
20,680
20,047
656
7,851
12,829
0
10,428
L
Lancelot
XRedshadowsX
Lancelot
9,609
1,328
1,013
1,102
11,933
11,582
284
9,220
2,713
931
12,197
W
8,987
217
1,293
2,969
16,328
17,201
1,638
9,340
6,988
13,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,341
Gold Earned
49,308
109
Minions Killed
109
0
Camps Cleared
0
980,992
Distance Traveled
1,089,295
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,517
956
55
5
0
203,324
1
W
Kuzenbo
10,191
926
14
1
0
240,051
1
L
Hun Batz
8,286
753
18
2
0
181,897
0
L
Zeus
7,804
709
15
1
0
186,607
0
L
Xbalanque
8,388
763
33
3
0
203,929
0
L
Eset
8,619
784
41
4
0
185,479
1
W
Cerberus
8,709
792
23
2
0
210,513
1
W
Achilles
9,777
889
6
1
0
200,348
0
L
Lancelot
8,244
749
2
0
0
223,080
0
W
Ares
10,114
919
11
1
0
235,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role