Player Matchup

Erlang Shen
Erlang Shen
Doraw3
Erlang Shen
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,448 Elo+
Party 1
Raijin
Raijin
Néeau
Raijin
Level 160
God Stats
4W - 3L
1,723 SR
Queue Stats
311W - 161L
1,712 Elo+
Solo
Lancelot
Lancelot
germanypinguino
Lancelot
Level 128
God Stats
3W - 5L
1,519 SR
Queue Stats
78W - 137L
1,305 Elo+
Party 1
Team Averages
Level 107
1,581 SR
1,488 Elo+

VS

Team Averages
Level 116
1,425 SR
1,514 Elo+
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ReepyNeme
Lancelot
Level 66
God Stats
13W - 25L
1,276 SR
Queue Stats
340W - 365L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Doraw3
Erlang Shen
9
0 / 2 / 0
6,213
621
6,373
11,491
5,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Néeau
Raijin
12
0 / 0 / 0
6,699
670
8,980
7,850
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
9
0 / 7 / 0
5,744
574
6,651
13,090
7,886
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
8 / 0 / 1
8,151
815
15,220
5,699
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
 
Horus
10
1 / 0 / 8
7,333
733
6,872
12,034
11,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
ReepyNeme
Lancelot
11
0 / 0 / 9
6,552
655
8,082
9,428
6,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
0
1
8.5
W
Horus
 
Horus
1
0
8
5
L
Erlang Shen
Doraw3
Erlang Shen
0
2
0
0
L
Raijin
Néeau
Raijin
0
0
0
0
W
Lancelot
ReepyNeme
Lancelot
0
0
9
4.5
L
Lancelot
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
30,174
32,431
Taken
27,161
16,638
Mitigated
20,585
7,847
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,220
1,988
123
2,141
5,699
2,585
344
2,535
3,164
44,213
0
W
Horus
 
Horus
6,872
3,395
2,088
4,826
12,034
11,613
0
3,230
8,804
0
16,337
L
Erlang Shen
Doraw3
Erlang Shen
6,373
3,219
1,057
4,115
11,491
5,226
0
5,313
6,178
0
10,060
L
Raijin
Néeau
Raijin
8,980
1,466
0
2,515
7,850
3,526
0
5,107
2,743
37,568
0
W
Lancelot
ReepyNeme
Lancelot
8,082
2,597
0
938
9,428
6,387
0
3,552
5,876
0
16,783
L
Lancelot
6,651
1,947
0
160
13,090
7,886
0
5,103
7,987
0
16,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,656
Gold Earned
22,036
114
Minions Killed
113
4
Camps Cleared
5
548,639
Distance Traveled
591,628
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,151
815
73
7
2
171,773
5
W
Horus
7,333
733
18
2
0
197,808
5
L
Erlang Shen
6,213
621
11
1
1
181,310
3
L
Raijin
6,699
670
87
9
2
182,932
0
W
Lancelot
6,552
655
22
2
3
222,047
1
L
Lancelot
5,744
574
16
2
1
184,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role