Player Matchup

Danzaburou
Danzaburou
NeeKtheKinG21
Danzaburou
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 78L
1,412 Elo+
Solo
Merlin
Merlin
SafetyToast
Merlin
Level 123
God Stats
22W - 20L
1,560 SR
Queue Stats
469W - 455L
1,543 Elo+
Solo
Neith
Neith
witch-of-blair
Neith
Level 68
God Stats
10W - 30L
1,252 SR
Queue Stats
58W - 151L
1,214 Elo+
Solo
Team Averages
Level 113
1,437 SR
1,390 Elo+

VS

Team Averages
Level 64
1,605 SR
1,759 Elo+
Janus
Janus
MiggySucks
Janus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,805 Elo+
Party 1
Da Ji
Da Ji
smokezenith
Da Ji
Level 46
God Stats
8W - 1L
1,816 SR
Queue Stats
193W - 44L
1,844 Elo+
Party 1
Chaac
Chaac
xXL3viathanXx
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NeeKtheKinG21
Danzaburou
12
2 / 4 / 5
8,037
731
7,824
11,333
4,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
13
3 / 4 / 2
8,228
748
11,644
8,244
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 5 / 4
8,469
770
6,948
9,096
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
8 / 3 / 4
9,793
890
11,765
9,558
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 4 / 6
8,942
813
10,488
10,953
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 1 / 6
7,869
715
3,622
12,073
13,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
13
13
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
8
3
4
3.33
L
Danzaburou
NeeKtheKinG21
Danzaburou
2
4
5
1.13
L
Merlin
3
4
2
1
W
5
4
6
2
L
3
5
4
1
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,416
Damage
25,875
28,673
Taken
32,584
12,763
Mitigated
23,484
4,027
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
11,765
617
0
1,657
9,558
4,032
118
3,423
6,135
40,246
0
L
Danzaburou
NeeKtheKinG21
Danzaburou
7,824
4,109
0
1,857
11,333
4,844
0
5,401
5,932
0
19,449
L
Merlin
11,644
1,033
0
934
8,244
3,310
0
2,751
5,493
35,612
0
W
10,488
2,811
0
638
10,953
5,764
0
3,845
7,108
0
16,299
L
6,948
3,552
203
1,033
9,096
4,609
0
3,774
5,322
0
14,049
W
3,622
669
0
2,579
12,073
13,688
519
4,785
7,288
0
23,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
26,604
106
Minions Killed
134
4
Camps Cleared
7
584,725
Distance Traveled
620,740
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,793
890
75
7
3
206,498
0
L
Danzaburou
8,037
731
21
2
0
201,369
0
L
Merlin
8,228
748
61
6
4
201,685
3
W
Da Ji
8,942
813
15
1
1
189,340
0
L
Neith
8,469
770
24
2
0
181,671
0
W
Chaac
7,869
715
44
4
3
224,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role