Player Matchup

Da Ji
Da Ji
DarkCommander251
Da Ji
Level 123
God Stats
0W - 2L
1,728 SR
Queue Stats
14W - 19L
1,462 Elo+
Party 1
Kuzenbo
Kuzenbo
badshadowknight
Kuzenbo
Level 87
God Stats
0W - 1L
1,910 SR
Queue Stats
2W - 2L
1,645 Elo+
Party 1
Tiamat
Tiamat
corbooger
Tiamat
Level 6
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 2L
1,645 Elo+
Party 1
Team Averages
Level 72
1,676 SR
1,584 Elo+

VS

Team Averages
Level 117
1,419 SR
1,577 Elo+
Pele
Pele
AkidoTenachi
Pele
Level 154
God Stats
213W - 216L
1,620 SR
Queue Stats
683W - 704L
1,554 Elo+
Solo
Hercules
Hercules
Smurftasticbro
Hercules
Level 84
God Stats
3W - 1L
1,353 SR
Queue Stats
16W - 16L
1,627 Elo+
Solo
Zeus
Zeus
ToLLto
Zeus
Level 113
God Stats
1W - 0L
1,286 SR
Queue Stats
82W - 87L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,363
636
6,893
9,750
4,343
Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 1
5,782
578
4,650
14,609
15,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
corbooger
Tiamat
9
0 / 3 / 1
5,733
573
4,177
8,255
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,440
744
11,707
7,693
3,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
12
3 / 1 / 5
7,720
772
8,739
10,064
6,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
ToLLto
Zeus
12
2 / 0 / 6
7,406
741
8,329
3,047
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
8
8
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
1
3
0
0.33
W
Hercules
3
1
5
5.5
W
Zeus
ToLLto
Zeus
2
0
6
5
L
0
2
1
0.25
L
Tiamat
corbooger
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,720
Damage
28,775
32,614
Taken
20,804
25,109
Mitigated
10,866
5,300
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,707
2,504
0
3,457
7,693
3,591
291
2,883
4,666
0
39,698
L
6,893
1,807
0
250
9,750
4,343
0
2,472
7,115
0
17,771
W
Hercules
8,739
3,348
1,128
3,226
10,064
6,192
211
4,127
5,499
0
18,540
W
Zeus
ToLLto
Zeus
8,329
1,285
0
464
3,047
1,083
385
1,547
1,438
27,699
0
L
4,650
1,412
218
3,448
14,609
15,968
7
3,826
10,382
13,230
0
L
Tiamat
corbooger
Tiamat
4,177
596
0
1,384
8,255
4,798
0
2,143
5,876
11,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,878
Gold Earned
22,566
75
Minions Killed
152
1
Camps Cleared
9
526,632
Distance Traveled
606,308
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,440
744
57
6
6
210,279
4
L
Da Ji
6,363
636
29
3
0
164,500
0
W
Hercules
7,720
772
25
3
1
207,190
6
W
Zeus
7,406
741
70
7
2
188,839
4
L
Kuzenbo
5,782
578
11
1
0
193,616
0
L
Tiamat
5,733
573
35
4
1
168,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role