Player Matchup

Thor
Thor
 
Thor
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ChrisPocket
Izanami
Level 160
God Stats
2W - 4L
1,707 SR
Queue Stats
109W - 95L
1,634 Elo+
Solo
Tiamat
Tiamat
GankmeStepJungle
Tiamat
Level 61
God Stats
6W - 0L
1,906 SR
Queue Stats
226W - 149L
1,673 Elo+
Party 1
Medusa
Medusa
MENOXITIDE
Medusa
Level 147
God Stats
6W - 3L
1,922 SR
Queue Stats
94W - 75L
1,641 Elo+
Solo
Horus
Horus
TankyFranky42
Horus
Level 124
God Stats
6W - 3L
1,682 SR
Queue Stats
178W - 191L
1,652 Elo+
Solo
Team Averages
Level 123
1,743 SR
1,620 Elo+

VS

Team Averages
Level 94
1,566 SR
1,717 Elo+
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
MiggySucks
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 1L
2,038 Elo+
Party 2
Tyr
Tyr
Viper169th_2
Tyr
Level 148
God Stats
6W - 11L
1,442 SR
Queue Stats
116W - 117L
1,515 Elo+
Party 2
Medusa
Medusa
smokezenith
Medusa
Level 46
God Stats
10W - 2L
1,977 SR
Queue Stats
114W - 21L
1,898 Elo+
Party 2
Erlang Shen
Erlang Shen
xXL3viathanXx
Erlang Shen
Level 129
God Stats
1W - 3L
1,413 SR
Queue Stats
44W - 40L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 2 / 6
8,981
642
9,616
11,363
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
ChrisPocket
Izanami
15
5 / 1 / 2
9,226
659
12,996
12,802
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 0 / 4
9,269
662
9,082
8,063
7,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Medusa
MENOXITIDE
Medusa
15
2 / 0 / 2
8,733
624
6,762
7,964
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 0 / 7
7,758
554
5,422
12,076
8,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
1 / 1 / 0
6,774
484
6,998
9,391
3,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
10
0 / 3 / 1
5,991
428
6,437
14,656
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 7 / 0
6,392
457
5,198
15,186
10,476
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
1 / 4 / 0
6,462
462
3,503
9,055
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
xXL3viathanXx
Erlang Shen
10
0 / 5 / 0
6,080
434
4,589
13,863
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
20
Kills
3
3
Deaths
20
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
6
4.5
L
Chiron
 
Chiron
1
1
0
1
W
Izanami
ChrisPocket
Izanami
5
1
2
6
W
6
0
4
8
W
Medusa
MENOXITIDE
Medusa
2
0
2
3
L
Hades
0
3
1
0.17
W
1
0
7
4.5
L
1
7
0
0.14
L
Medusa
1
4
0
0.25
L
Erlang Shen
xXL3viathanXx
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,878
Damage
26,725
52,268
Taken
62,151
29,627
Mitigated
29,351
29,932
Healing
14,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,616
2,362
0
3,836
11,363
4,685
0
796
10,567
0
62,796
L
Chiron
 
Chiron
6,998
1,368
318
4,665
9,391
3,826
0
326
9,065
0
52,378
W
Izanami
ChrisPocket
Izanami
12,996
8,068
0
6,922
12,802
5,219
1,737
3,029
9,773
0
94,211
W
9,082
1,891
0
5,149
8,063
7,823
127
94
7,969
67,351
0
W
Medusa
MENOXITIDE
Medusa
6,762
3,689
0
5,929
7,964
3,547
834
1,051
6,913
0
85,174
L
Hades
6,437
1,178
334
4,799
14,656
6,531
0
985
13,671
39,186
0
W
5,422
2,293
3,086
5,010
12,076
8,353
115
1,973
10,103
0
11,920
L
5,198
517
0
2,647
15,186
10,476
0
5,407
9,779
2
36,121
L
Medusa
3,503
1,729
0
500
9,055
2,177
0
0
9,055
0
33,399
L
Erlang Shen
xXL3viathanXx
Erlang Shen
4,589
2,776
0
1,293
13,863
6,341
0
2,364
11,499
0
44,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,967
Gold Earned
31,699
538
Minions Killed
374
0
Camps Cleared
0
1,387,138
Distance Traveled
1,378,312
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,981
642
99
7
0
293,356
5
L
Chiron
6,774
484
95
7
0
302,285
6
W
Izanami
9,226
659
149
11
0
257,070
5
W
Tiamat
9,269
662
120
9
0
263,435
3
W
Medusa
8,733
624
151
11
0
244,389
6
L
Hades
5,991
428
68
5
0
263,781
3
W
Horus
7,758
554
19
1
0
328,888
5
L
Tyr
6,392
457
71
5
0
289,348
2
L
Medusa
6,462
462
67
5
0
229,720
3
L
Erlang Shen
6,080
434
73
5
0
293,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role