Player Matchup

Nox
Nox
 
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AskUrMomWhyULose
Xbalanque
Level 9
God Stats
2W - 0L
1,755 SR
Queue Stats
76W - 65L
1,548 Elo+
Solo
Chaac
Chaac
Natcher1401
Chaac
Level 145
God Stats
3W - 4L
1,642 SR
Queue Stats
107W - 117L
1,560 Elo+
Solo
Mercury
Mercury
Spankenstain
Mercury
Level 128
God Stats
4W - 0L
1,900 SR
Queue Stats
50W - 57L
1,515 Elo+
Solo
Nu Wa
Nu Wa
plinis
Nu Wa
Level 102
God Stats
6W - 3L
1,628 SR
Queue Stats
29W - 17L
1,622 Elo+
Solo
Team Averages
Level 98
1,685 SR
1,549 Elo+

VS

Team Averages
Level 90
1,535 SR
1,452 Elo+
Scylla
Scylla
ChromeArkohz
Scylla
Level 48
God Stats
3W - 2L
1,672 SR
Queue Stats
130W - 119L
1,530 Elo+
Solo
Bastet
Bastet
FurryPANDA74
Bastet
Level 117
God Stats
0W - 1L
1,286 SR
Queue Stats
30W - 66L
1,351 Elo+
Party 1
Skadi
Skadi
Ombutters
Skadi
Level 29
God Stats
5W - 9L
1,303 SR
Queue Stats
20W - 45L
1,346 Elo+
Party 1
Nox
Nox
Shadowbladedk
Nox
Level 155
God Stats
11W - 6L
1,809 SR
Queue Stats
246W - 259L
1,485 Elo+
Solo
Terra
Terra
jackconellis21
Terra
Level 102
God Stats
0W - 1L
1,604 SR
Queue Stats
107W - 99L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
1 / 2 / 3
8,051
732
4,308
5,889
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
16
2 / 1 / 5
8,887
808
12,361
11,048
5,026
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 1 / 6
8,758
796
11,305
9,337
7,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
Spankenstain
Mercury
15
6 / 0 / 4
8,786
799
10,346
7,190
3,130
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
plinis
Nu Wa
15
3 / 1 / 2
8,172
743
7,284
4,609
1,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 2 / 3
8,442
767
6,356
9,558
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
14
1 / 3 / 3
7,709
701
8,658
13,109
5,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Ombutters
Skadi
14
0 / 4 / 0
7,473
679
2,842
8,426
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 1
7,462
678
3,407
8,443
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 3
8,474
770
3,157
14,352
15,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
5
5
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
2
3
1.25
W
Xbalanque
2
1
5
4.5
L
Scylla
2
2
3
1.75
L
Bastet
1
3
3
0.83
W
1
1
6
4
L
Skadi
Ombutters
Skadi
0
4
0
0
L
1
3
1
0.5
W
Mercury
Spankenstain
Mercury
6
0
4
8
L
1
1
3
2.5
W
Nu Wa
plinis
Nu Wa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,604
Damage
24,420
38,073
Taken
53,888
20,434
Mitigated
34,042
9,925
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,308
528
66
918
5,889
2,805
56
1,969
3,920
20,545
0
W
Xbalanque
12,361
4,644
0
4,025
11,048
5,026
758
2,834
8,214
0
49,670
L
Scylla
6,356
1,166
0
810
9,558
3,992
747
1,743
7,739
41,979
0
L
Bastet
8,658
2,561
0
4,499
13,109
5,971
0
2,067
10,974
0
24,182
W
11,305
2,411
0
2,906
9,337
7,609
129
3,403
5,934
225
37,473
L
Skadi
Ombutters
Skadi
2,842
1,251
0
1,300
8,426
3,815
0
1,248
7,070
0
22,134
L
3,407
207
82
1,751
8,443
4,731
0
1,631
6,776
19,429
0
W
Mercury
Spankenstain
Mercury
10,346
4,760
0
1,699
7,190
3,130
521
2,641
4,549
0
27,539
L
3,157
735
1,076
4,713
14,352
15,533
0
4,784
9,512
25,352
0
W
Nu Wa
plinis
Nu Wa
7,284
3,209
0
311
4,609
1,864
926
2,073
2,536
23,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,654
Gold Earned
39,560
268
Minions Killed
239
0
Camps Cleared
0
1,240,169
Distance Traveled
1,150,825
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,051
732
36
3
0
216,886
3
W
Xbalanque
8,887
808
89
8
0
231,067
1
L
Scylla
8,442
767
103
9
0
241,746
6
L
Bastet
7,709
701
26
2
0
270,931
3
W
Chaac
8,758
796
73
7
0
272,957
0
L
Skadi
7,473
679
39
4
0
217,917
2
L
Nox
7,462
678
36
3
0
185,734
2
W
Mercury
8,786
799
37
3
0
313,544
0
L
Terra
8,474
770
35
3
0
234,497
0
W
Nu Wa
8,172
743
33
3
0
205,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role