Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond V
BiggieSmalls
Morgan Le Fay
Diamond V
Level 104
God Stats
3W - 1L
1,618 SR
Queue Stats
25W - 5L
2,225 MMR
Party 1
Osiris
Osiris
Diamond III
lewd9er
Osiris
Diamond III
Level 76
God Stats
1W - 1L
1,657 SR
Queue Stats
48W - 28L
2,279 MMR
Party 1
Atlas
Atlas
Platinum IV
rumbleshade2
Atlas
Platinum IV
Level 123
God Stats
16W - 3L
1,799 SR
Queue Stats
60W - 15L
1,924 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,691 SR
2,143 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,346 SR
1,285 MMR
Discordia
Discordia
Diamond V
Chimpasaur
Discordia
Diamond V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
2,047 MMR
Solo
Ishtar
Ishtar
Bronze I
Relikmoon
Ishtar
Bronze I
Level 153
God Stats
0W - 1L
1,160 SR
Queue Stats
19W - 48L
649 MMR
Party 2
Ymir
Ymir
Silver III
allseeingeye132
Ymir
Silver III
Level 126
God Stats
42W - 81L
1,379 SR
Queue Stats
277W - 489L
1,159 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BiggieSmalls
Morgan Le Fay
16
8 / 0 / 6
11,314
754
18,462
10,448
7,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
lewd9er
Osiris
15
3 / 0 / 11
11,083
739
10,008
15,004
16,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 10
10,961
731
6,428
15,571
20,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabBaba YagaSobekAchillesBaron Samedi

VS

Bans
CabrakanGuan YuHorusHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chimpasaur
Discordia
13
0 / 4 / 0
8,900
593
14,082
9,762
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Relikmoon
Ishtar
10
0 / 8 / 0
7,782
519
7,864
14,861
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 0
7,833
522
5,739
12,436
12,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BiggieSmalls
Morgan Le Fay
8
0
6
11
L
Discordia
Chimpasaur
Discordia
0
4
0
0
L
Ishtar
Relikmoon
Ishtar
0
8
0
0
L
0
2
0
0
W
Osiris
lewd9er
Osiris
3
0
11
8.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,898
Damage
27,685
41,023
Taken
37,059
44,576
Mitigated
21,873
15,258
Healing
3,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BiggieSmalls
Morgan Le Fay
18,462
1,568
0
2,556
10,448
7,070
762
6,893
3,555
66,796
0
L
Discordia
Chimpasaur
Discordia
14,082
1,008
0
1,646
9,762
3,610
0
6,809
2,953
45,529
0
L
Ishtar
Relikmoon
Ishtar
7,864
2,883
0
784
14,861
5,330
0
10,180
4,681
0
22,772
L
5,739
712
0
1,484
12,436
12,933
0
8,269
4,167
10,536
0
W
Osiris
lewd9er
Osiris
10,008
3,508
2,769
6,768
15,004
16,544
688
7,582
7,422
0
34,902
W
6,428
2,401
0
3,165
15,571
20,962
180
5,774
9,797
16,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,358
Gold Earned
24,515
156
Minions Killed
129
10
Camps Cleared
2
922,731
Distance Traveled
779,166
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,314
754
110
7
5
305,391
5
L
Discordia
8,900
593
88
6
1
287,272
3
L
Ishtar
7,782
519
35
2
0
226,597
2
L
Ymir
7,833
522
6
0
1
265,297
6
W
Osiris
11,083
739
39
3
3
320,527
5
W
Atlas
10,961
731
7
0
2
296,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role