Player Matchup

Agni
Agni
Platinum I
BiggieSmalls
Agni
Platinum I
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 5L
2,210 MMR
Party 1
Mulan
Mulan
Diamond III
lewd9er
Mulan
Diamond III
Level 76
God Stats
1W - 0L
1,782 SR
Queue Stats
48W - 28L
2,264 MMR
Party 1
Atlas
Atlas
Platinum IV
rumbleshade2
Atlas
Platinum IV
Level 123
God Stats
16W - 3L
1,794 SR
Queue Stats
60W - 15L
1,909 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,692 SR
2,128 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,453 SR
1,115 MMR
Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze I
Raytheon2
Neith
Bronze I
Level 142
God Stats
0W - 2L
1,316 SR
Queue Stats
36W - 96L
560 MMR
Solo
Nox
Nox
Gold IV
penetroxx
Nox
Gold IV
Level 150
God Stats
5W - 11L
1,545 SR
Queue Stats
80W - 96L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
8,603
782
10,912
8,547
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
lewd9er
Mulan
12
2 / 1 / 9
8,412
765
10,030
12,924
13,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 1 / 7
8,424
766
5,282
9,726
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Ah Muzen CabThothSobekCabrakanAchilles

VS

Bans
Hou YiBacchusHorusXing TianFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
3 / 3 / 0
8,029
730
11,338
13,723
12,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
Raytheon2
Neith
9
0 / 4 / 2
6,486
590
5,441
9,818
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 3
6,970
634
6,149
8,362
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
3
3
0
1
W
7
1
4
9
L
Neith
Raytheon2
Neith
0
4
2
0.25
W
Mulan
lewd9er
Mulan
2
1
9
6.5
L
0
4
3
0.38
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
22,928
31,197
Taken
31,903
28,302
Mitigated
20,464
6,963
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,338
1,867
1,079
3,577
13,723
12,538
0
6,521
7,202
0
19,985
W
10,912
1,362
0
1,090
8,547
2,834
0
640
7,696
45,517
0
L
Neith
Raytheon2
Neith
5,441
1,478
269
1,592
9,818
3,927
0
5,782
4,036
0
21,713
W
Mulan
lewd9er
Mulan
10,030
1,486
0
4,075
12,924
13,350
0
3,367
8,956
0
19,432
L
6,149
309
0
750
8,362
3,999
0
4,187
4,175
16,548
0
W
5,282
2,265
0
1,798
9,726
12,118
0
2,480
6,809
15,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,439
Gold Earned
21,485
134
Minions Killed
86
7
Camps Cleared
1
631,106
Distance Traveled
552,437
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,029
730
18
2
0
214,026
3
W
Agni
8,603
782
99
9
2
210,600
3
L
Neith
6,486
590
29
3
0
165,048
4
W
Mulan
8,412
765
23
2
3
214,611
5
L
Nox
6,970
634
39
4
1
173,363
2
W
Atlas
8,424
766
12
1
2
205,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role