Player Matchup

Horus
Horus
TanDaddy907
Horus
Level 43
God Stats
3W - 7L
1,344 SR
Queue Stats
31W - 46L
1,353 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tobirama9373
Cu Chulainn
Level 49
God Stats
11W - 7L
1,871 SR
Queue Stats
57W - 55L
1,418 Elo+
Solo
Sol
Sol
joshtheghost56k
Sol
Level 43
God Stats
9W - 9L
1,527 SR
Queue Stats
78W - 82L
1,466 Elo+
Solo
Jormungandr
Jormungandr
tattoomonkey187
Jormungandr
Level 33
God Stats
0W - 7L
1,115 SR
Queue Stats
40W - 66L
1,240 Elo+
Party 2
Medusa
Medusa
tattqueen97
Medusa
Level 7
God Stats
2W - 12L
1,190 SR
Queue Stats
5W - 29L
1,180 Elo+
Party 2
Team Averages
Level 35
1,409 SR
1,331 Elo+

VS

Team Averages
Level 90
1,580 SR
1,553 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AllMight1790
Kali
Level 140
God Stats
1W - 1L
1,569 SR
Queue Stats
167W - 154L
1,593 Elo+
Party 1
Hachiman
Hachiman
MRSTEELIGR
Hachiman
Level 21
God Stats
4W - 0L
1,703 SR
Queue Stats
4W - 1L
1,682 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Spades720
Morgan Le Fay
Level 122
God Stats
8W - 6L
1,610 SR
Queue Stats
52W - 36L
1,576 Elo+
Party 1
Geb
Geb
xviciousqueenx
Geb
Level 46
God Stats
9W - 9L
1,519 SR
Queue Stats
269W - 339L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,790
965
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Tobirama9373
Cu Chulainn
11
0 / 3 / 0
6,424
1,071
6,005
11,749
8,494
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 2 / 0
6,604
1,101
7,952
7,770
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
tattoomonkey187
Jormungandr
11
0 / 2 / 0
6,980
1,163
4,298
10,186
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
0 / 3 / 0
6,286
1,048
2,606
5,371
2,331
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

325

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 0 / 6
7,749
1,292
11,073
4,339
1,748
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 6
7,270
1,212
8,719
6,300
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
MRSTEELIGR
Hachiman
12
3 / 0 / 4
7,127
1,188
2,189
1,794
746
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Spades720
Morgan Le Fay
13
2 / 0 / 6
7,456
1,243
7,593
2,844
1,450
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 6
7,394
1,232
3,618
9,787
8,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
10
10
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
W
2
0
6
5
W
Hachiman
MRSTEELIGR
Hachiman
3
0
4
5
W
Morgan Le Fay
Spades720
Morgan Le Fay
2
0
6
5
L
0
0
0
0
L
Cu Chulainn
Tobirama9373
Cu Chulainn
0
3
0
0
L
0
2
0
0
L
Jormungandr
tattoomonkey187
Jormungandr
0
2
0
0
L
Medusa
0
3
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
33,192
35,076
Taken
25,064
23,138
Mitigated
15,862
4,098
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,073
5,126
0
912
4,339
1,748
0
1,960
2,379
20,853
0
W
8,719
3,833
0
1,994
6,300
3,538
0
2,816
3,484
0
19,008
W
Hachiman
MRSTEELIGR
Hachiman
2,189
966
0
272
1,794
746
0
578
1,216
0
11,071
W
Morgan Le Fay
Spades720
Morgan Le Fay
7,593
562
35
1,039
2,844
1,450
0
988
1,856
27,020
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
Tobirama9373
Cu Chulainn
6,005
1,024
150
400
11,749
8,494
0
7,028
4,721
0
14,460
L
7,952
2,680
0
2,285
7,770
3,515
0
5,555
2,215
28,116
3,006
L
Jormungandr
tattoomonkey187
Jormungandr
4,298
1,453
0
1,013
10,186
8,798
0
6,751
3,435
13,521
0
L
Medusa
2,606
1,137
0
250
5,371
2,331
0
2,950
2,421
0
11,180
W
3,618
516
0
845
9,787
8,380
0
5,066
4,721
10,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,084
Gold Earned
36,996
116
Minions Killed
119
3
Camps Cleared
9
517,133
Distance Traveled
608,465
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,749
1,292
27
5
4
112,912
0
W
Kali
7,270
1,212
20
3
4
142,827
0
W
Hachiman
7,127
1,188
17
3
0
93,856
0
W
Morgan Le Fay
7,456
1,243
43
7
1
127,274
0
L
Horus
5,790
965
0
0
0
0
0
L
Cu Chulainn
6,424
1,071
22
4
2
139,905
0
L
Sol
6,604
1,101
47
8
1
116,437
2
L
Jormungandr
6,980
1,163
21
4
0
119,956
0
L
Medusa
6,286
1,048
26
4
0
140,835
0
W
Geb
7,394
1,232
12
2
0
131,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role