Player Matchup

Hades
Hades
Grandmaster
Wildturtle4you
Hades
Grandmaster
Level 123
God Stats
254W - 39L
2,169 SR
Queue Stats
541W - 133L
3,265 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 123
2,169 SR
3,265 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 140
1,313 SR
910 MMR
Chaac
Chaac
Bronze II
ИNDИVИDOOM
Chaac
Bronze II
Level 140
God Stats
22W - 64L
1,313 SR
Queue Stats
24W - 82L
910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
10,347
1,035
9,570
13,195
7,975
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BellonaSetAnhur

VS

Bans
UllrBakasuraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,162
816
5,734
14,555
11,011
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,570
Damage
5,734
13,195
Taken
14,555
7,975
Mitigated
11,011
5,308
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,570
3,617
0
5,308
13,195
7,975
1,952
36
13,159
81,404
0
L
5,734
481
0
2,546
14,555
11,011
0
9,150
4,947
0
46,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,347
Gold Earned
8,162
142
Minions Killed
94
0
Camps Cleared
0
192,241
Distance Traveled
222,052
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,347
1,035
142
14
0
192,241
3
L
Chaac
8,162
816
94
9
0
222,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role