Player Matchup

King Arthur
King Arthur
DYINGcause
King Arthur
Level 129
God Stats
29W - 33L
1,573 SR
Queue Stats
754W - 691L
1,569 Elo+
Party 2
Lancelot
Lancelot
OrpheusPersona
Lancelot
Level 118
God Stats
1W - 3L
1,274 SR
Queue Stats
47W - 51L
1,511 Elo+
Party 1
Ishtar
Ishtar
PrimeXXI
Ishtar
Level 145
God Stats
9W - 10L
1,611 SR
Queue Stats
65W - 77L
1,516 Elo+
Party 1
Chronos
Chronos
Sufbamaboy
Chronos
Level 156
God Stats
4W - 7L
1,611 SR
Queue Stats
441W - 380L
1,582 Elo+
Party 2
Nox
Nox
indiannasolo
Nox
Level 108
God Stats
0W - 5L
1,186 SR
Queue Stats
452W - 421L
1,551 Elo+
Party 2
Team Averages
Level 131
1,451 SR
1,546 Elo+

VS

Team Averages
Level 105
1,540 SR
1,522 Elo+
Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
GucciMendez
Vamana
Level 158
God Stats
4W - 3L
1,661 SR
Queue Stats
232W - 244L
1,581 Elo+
Party 3
Zhong Kui
Zhong Kui
Hitmanofkhaoz
Zhong Kui
Level 61
God Stats
52W - 68L
1,484 SR
Queue Stats
157W - 203L
1,416 Elo+
Solo
Anubis
Anubis
Twnty8Gaming
Anubis
Level 148
God Stats
5W - 5L
1,484 SR
Queue Stats
170W - 179L
1,570 Elo+
Party 3
Mercury
Mercury
uplaysmiteLMFAO
Mercury
Level 67
God Stats
109W - 98L
1,570 SR
Queue Stats
131W - 116L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DYINGcause
King Arthur
17
0 / 0 / 3
10,173
565
7,303
12,853
12,795
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
13
2 / 7 / 1
8,644
480
6,023
16,964
7,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
PrimeXXI
Ishtar
15
5 / 7 / 2
9,708
539
12,238
14,743
5,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
Sufbamaboy
Chronos
16
1 / 2 / 1
9,647
536
6,782
12,902
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
4 / 3 / 3
8,629
479
6,308
10,366
9,163
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
1 / 0 / 2
10,787
599
9,317
12,525
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
17
4 / 1 / 6
10,037
558
8,501
19,138
10,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Hitmanofkhaoz
Zhong Kui
15
1 / 0 / 7
9,555
531
9,439
10,181
7,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
16
2 / 7 / 9
9,731
541
10,640
18,278
10,195
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
10 / 4 / 2
9,905
550
8,224
15,187
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
12
Kills
18
19
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
2
2
L
King Arthur
DYINGcause
King Arthur
0
0
3
1.5
W
Vamana
4
1
6
7
W
Zhong Kui
Hitmanofkhaoz
Zhong Kui
1
0
7
4.5
L
Lancelot
2
7
1
0.36
L
Ishtar
PrimeXXI
Ishtar
5
7
2
0.86
L
Chronos
Sufbamaboy
Chronos
1
2
1
0.75
W
Anubis
2
7
9
0.93
L
4
3
3
1.83
W
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,654
Damage
46,121
67,828
Taken
75,309
40,587
Mitigated
40,488
11,043
Healing
31,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,317
5,833
0
9,541
12,525
5,069
1,086
299
12,226
0
112,852
L
King Arthur
DYINGcause
King Arthur
7,303
251
0
2,819
12,853
12,795
0
1,562
11,285
0
89,697
W
Vamana
8,501
3,745
0
5,488
19,138
10,585
225
3,188
15,950
0
100,451
W
Zhong Kui
Hitmanofkhaoz
Zhong Kui
9,439
928
0
5,568
10,181
7,413
778
3,510
6,671
59,234
0
L
Lancelot
6,023
1,263
0
3,164
16,964
7,588
0
3,328
13,422
0
58,122
L
Ishtar
PrimeXXI
Ishtar
12,238
7,199
0
1,506
14,743
5,158
1,170
6,577
8,166
0
75,094
L
Chronos
Sufbamaboy
Chronos
6,782
1,829
0
1,680
12,902
5,883
550
5,025
7,425
85,816
0
W
Anubis
10,640
373
0
8,791
18,278
10,195
0
2,465
15,813
62,061
3,622
L
6,308
1,087
427
1,447
10,366
9,163
0
3,663
6,603
17,593
1,241
W
8,224
2,980
0
1,835
15,187
7,226
143
3,655
11,034
0
38,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,801
Gold Earned
50,015
576
Minions Killed
612
0
Camps Cleared
0
1,758,319
Distance Traveled
1,831,705
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,787
599
188
10
0
329,432
6
L
King Arthur
10,173
565
176
10
0
386,740
1
W
Vamana
10,037
558
137
8
0
415,133
3
W
Zhong Kui
9,555
531
135
8
0
373,524
4
L
Lancelot
8,644
480
92
5
0
383,832
1
L
Ishtar
9,708
539
124
7
0
297,440
7
L
Chronos
9,647
536
161
9
0
344,285
3
W
Anubis
9,731
541
99
6
0
305,491
7
L
Nox
8,629
479
23
1
0
346,022
4
W
Mercury
9,905
550
53
3
0
408,125
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role