Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Epzo13
Bacchus
Level 16
God Stats
12W - 22L
1,627 SR
Queue Stats
61W - 114L
1,336 Elo+
Party 2
He Bo
He Bo
Hasan1453
He Bo
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 33L
1,572 Elo+
Solo
Anhur
Anhur
SharpPlayer656
Anhur
Level 159
God Stats
0W - 4L
1,096 SR
Queue Stats
132W - 145L
1,316 Elo+
Solo
Sol
Sol
bronsonbandy
Sol
Level 77
God Stats
6W - 10L
1,420 SR
Queue Stats
226W - 342L
1,387 Elo+
Party 2
Team Averages
Level 99
1,429 SR
1,422 Elo+

VS

Team Averages
Level 72
1,498 SR
1,477 Elo+
Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Chabito Mode
King Arthur
Level 91
God Stats
4W - 4L
1,404 SR
Queue Stats
169W - 141L
1,555 Elo+
Party 3
Pele
Pele
ForJiraiya
Pele
Level 26
God Stats
5W - 4L
1,672 SR
Queue Stats
172W - 139L
1,610 Elo+
Party 3
Athena
Athena
Leksius
Athena
Level 157
God Stats
7W - 10L
1,416 SR
Queue Stats
204W - 227L
1,390 Elo+
Solo
Poseidon
Poseidon
NaimxD
Poseidon
Level 19
God Stats
4W - 2L
1,500 SR
Queue Stats
7W - 9L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 5 / 1
8,803
440
6,782
17,979
7,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Epzo13
Bacchus
13
3 / 2 / 4
9,070
454
5,192
12,988
15,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Hasan1453
He Bo
16
2 / 2 / 2
9,591
480
9,337
12,491
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 1
8,385
419
10,082
17,486
6,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 4 / 1
8,983
449
17,086
17,956
6,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 5 / 2
9,293
465
8,082
13,250
6,081
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Chabito Mode
King Arthur
16
3 / 3 / 4
10,544
527
13,315
17,627
15,309
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 1 / 1
11,071
554
17,567
21,564
9,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
Leksius
Athena
14
3 / 2 / 3
9,218
461
6,046
20,673
16,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
NaimxD
Poseidon
16
1 / 2 / 1
9,840
492
5,335
10,766
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
13
Kills
18
18
Deaths
13
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
5
1
0.9
W
Izanami
 
Izanami
1
5
2
0.4
W
King Arthur
Chabito Mode
King Arthur
3
3
4
1.67
L
Bacchus
Epzo13
Bacchus
3
2
4
2.5
W
10
1
1
10.5
L
He Bo
Hasan1453
He Bo
2
2
2
1.5
W
Athena
Leksius
Athena
3
2
3
2.25
W
Poseidon
NaimxD
Poseidon
1
2
1
0.75
L
0
5
1
0.1
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,479
Damage
50,345
78,900
Taken
83,880
39,796
Mitigated
52,400
25,511
Healing
23,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,782
1,069
0
5,723
17,979
7,244
0
478
17,501
0
59,169
W
Izanami
 
Izanami
8,082
4,767
0
2,180
13,250
6,081
1,293
8,804
4,446
0
76,944
W
King Arthur
Chabito Mode
King Arthur
13,315
1,662
238
1,839
17,627
15,309
576
2,637
14,990
0
68,852
L
Bacchus
Epzo13
Bacchus
5,192
778
0
1,430
12,988
15,268
0
2,978
10,010
25,233
7,582
W
17,567
5,510
0
11,002
21,564
9,220
224
4,883
16,681
0
95,380
L
He Bo
Hasan1453
He Bo
9,337
1,391
0
3,410
12,491
4,819
620
4,327
8,164
70,810
0
W
Athena
Leksius
Athena
6,046
1,563
0
5,660
20,673
16,856
481
9,575
11,098
33,820
0
W
Poseidon
NaimxD
Poseidon
5,335
1,425
0
2,167
10,766
4,934
337
4,403
6,363
75,903
6,301
L
10,082
6,321
0
5,541
17,486
6,037
173
255
17,231
0
58,215
L
17,086
9,785
0
9,407
17,956
6,428
1,332
3,563
14,393
80,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
49,966
460
Minions Killed
556
0
Camps Cleared
0
1,707,480
Distance Traveled
1,895,505
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,803
440
94
5
0
343,941
4
W
Izanami
9,293
465
133
7
0
343,865
2
W
King Arthur
10,544
527
129
6
0
385,643
2
L
Bacchus
9,070
454
30
2
0
358,422
2
W
Pele
11,071
554
127
6
0
436,549
4
L
He Bo
9,591
480
127
6
0
358,662
1
W
Athena
9,218
461
41
2
0
352,778
9
W
Poseidon
9,840
492
126
6
0
376,670
0
L
Anhur
8,385
419
87
4
0
318,014
4
L
Sol
8,983
449
122
6
0
328,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role