Player Matchup

Scylla
Scylla
Musty Stoner
Scylla
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 72L
1,493 Elo+
Party 1
Discordia
Discordia
O0D0D0OD0OD0
Discordia
Level 49
God Stats
1W - 7L
1,397 SR
Queue Stats
79W - 70L
1,457 Elo+
Party 1
Rama
Rama
warhawks51
Rama
Level 159
God Stats
6W - 3L
1,568 SR
Queue Stats
201W - 126L
1,615 Elo+
Party 1
Team Averages
Level 118
1,488 SR
1,522 Elo+

VS

Team Averages
Level 40
1,500 SR
1,362 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Golden_Hallway67
Izanami
Level 68
God Stats
0W - 11L
1,500 SR
Queue Stats
418W - 685L
1,255 Elo+
Solo
Ymir
Ymir
THER GO DAT MAN
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 1 / 10
8,042
731
8,007
5,972
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
O0D0D0OD0OD0
Discordia
11
0 / 0 / 10
7,534
685
3,812
3,573
1,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
14 / 1 / 2
9,669
879
22,912
11,417
4,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 6 / 1
6,829
621
5,622
10,309
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 1
7,101
646
5,393
13,521
5,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 6 / 2
6,332
576
2,268
16,091
12,605
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
2
2
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
1
0.25
L
1
4
1
0.38
W
Scylla
2
1
10
7
W
Discordia
O0D0D0OD0OD0
Discordia
0
0
10
5
L
0
6
2
0.17
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,731
Damage
13,283
20,962
Taken
39,921
8,087
Mitigated
22,335
7,213
Healing
808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,622
2,944
0
0
10,309
4,510
0
3,820
6,489
22,091
0
L
5,393
2,311
0
808
13,521
5,220
0
3,630
9,891
0
13,697
W
Scylla
8,007
1,057
0
1,460
5,972
1,966
176
1,917
4,055
23,078
0
W
Discordia
O0D0D0OD0OD0
Discordia
3,812
0
916
751
3,573
1,874
315
1,457
2,116
15,051
0
L
2,268
1,010
0
0
16,091
12,605
0
4,463
11,628
10,484
0
W
22,912
18,000
0
4,086
11,417
4,247
2,313
4,752
6,665
0
57,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
20,262
126
Minions Killed
54
4
Camps Cleared
2
591,538
Distance Traveled
490,265
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,829
621
29
3
2
149,463
2
L
Izanami
7,101
646
14
1
0
190,137
0
W
Scylla
8,042
731
25
2
0
199,384
1
W
Discordia
7,534
685
18
2
0
210,120
0
L
Ymir
6,332
576
11
1
0
150,665
0
W
Rama
9,669
879
83
8
4
182,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role