Player Matchup

Tsukuyomi
Tsukuyomi
Daemich
Tsukuyomi
Level 107
God Stats
2W - 2L
1,491 SR
Queue Stats
37W - 49L
1,474 Elo+
Party 2
Zhong Kui
Zhong Kui
Happybear831
Zhong Kui
Level 107
God Stats
2W - 3L
1,491 SR
Queue Stats
27W - 34L
1,467 Elo+
Party 3
Freya
Freya
SaltyDankBoi
Freya
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 74L
1,477 Elo+
Party 3
Kuzenbo
Kuzenbo
twunt_slapper
Kuzenbo
Level 126
God Stats
0W - 1L
1,654 SR
Queue Stats
36W - 47L
1,465 Elo+
Party 3
Guan Yu
Guan Yu
z Fated z
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,464 Elo+
Party 2
Team Averages
Level 104
1,527 SR
1,470 Elo+

VS

Team Averages
Level 100
1,619 SR
1,489 Elo+
Chaac
Chaac
Highly Raged
Chaac
Level 88
God Stats
5W - 6L
1,502 SR
Queue Stats
56W - 61L
1,469 Elo+
Party 1
Hades
Hades
beastnbros123
Hades
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,483 Elo+
Party 1
Fenrir
Fenrir
jpchamp187
Fenrir
Level 109
God Stats
13W - 4L
1,721 SR
Queue Stats
104W - 98L
1,506 Elo+
Party 1
Pele
Pele
larqcroft
Pele
Level 122
God Stats
15W - 7L
1,562 SR
Queue Stats
70W - 65L
1,502 Elo+
Solo
Olorun
Olorun
martingartin69
Olorun
Level 118
God Stats
1W - 0L
1,809 SR
Queue Stats
90W - 92L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Daemich
Tsukuyomi
14
5 / 7 / 4
9,415
471
12,366
16,927
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Happybear831
Zhong Kui
16
3 / 5 / 1
9,855
493
15,292
20,574
16,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 5
8,449
422
8,842
16,741
7,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
15
4 / 0 / 8
9,848
492
12,272
29,775
32,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
z Fated z
Guan Yu
14
0 / 4 / 1
8,590
430
5,167
16,308
20,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
9,078
454
17,341
17,977
15,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 4 / 8
10,446
522
16,107
19,434
12,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jpchamp187
Fenrir
18
12 / 1 / 2
11,375
569
15,090
14,779
7,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Pele
17
3 / 1 / 7
11,082
554
11,492
13,956
10,090
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 4 / 6
8,598
430
14,660
21,443
9,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
14
Kills
19
19
Deaths
14
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Daemich
Tsukuyomi
5
7
4
1
L
Zhong Kui
Happybear831
Zhong Kui
3
5
1
0.7
W
1
4
3
0.63
L
2
3
5
1.5
W
3
4
8
1.75
W
Fenrir
jpchamp187
Fenrir
12
1
2
13
W
Pele
3
1
7
6.5
W
0
4
6
0.75
L
Kuzenbo
4
0
8
8
L
Guan Yu
z Fated z
Guan Yu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,939
Damage
74,690
100,325
Taken
87,589
82,443
Mitigated
55,830
40,193
Healing
40,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Daemich
Tsukuyomi
12,366
3,116
0
4,576
16,927
6,985
0
2,310
14,482
0
59,222
L
Zhong Kui
Happybear831
Zhong Kui
15,292
1,530
0
8,866
20,574
16,058
1,301
10,388
10,186
91,903
0
W
17,341
2,643
470
7,426
17,977
15,353
0
7,256
10,721
0
77,164
L
8,842
3,872
0
8,086
16,741
7,052
0
5,091
11,086
52,227
0
W
16,107
1,767
306
8,224
19,434
12,624
0
10,383
9,005
81,433
0
W
Fenrir
jpchamp187
Fenrir
15,090
4,550
0
7,961
14,779
7,814
0
4,350
10,391
0
91,441
W
Pele
11,492
3,592
0
2,245
13,956
10,090
2,040
2,520
10,642
0
87,369
W
14,660
8,303
824
13,327
21,443
9,949
1,236
11,897
9,546
62,906
0
L
Kuzenbo
12,272
4,104
0
14,947
29,775
32,141
0
11,057
17,871
41,039
0
L
Guan Yu
z Fated z
Guan Yu
5,167
351
114
3,604
16,308
20,207
434
1,921
14,387
0
51,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
50,579
440
Minions Killed
585
0
Camps Cleared
0
1,830,745
Distance Traveled
1,906,621
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,415
471
83
4
0
410,334
5
L
Zhong Kui
9,855
493
147
7
0
304,467
2
W
Chaac
9,078
454
117
6
0
352,757
2
L
Freya
8,449
422
73
4
0
360,876
3
W
Hades
10,446
522
125
6
0
362,255
0
W
Fenrir
11,375
569
115
6
0
469,363
0
W
Pele
11,082
554
140
7
0
415,243
6
W
Olorun
8,598
430
88
4
0
307,003
0
L
Kuzenbo
9,848
492
32
2
0
403,660
4
L
Guan Yu
8,590
430
105
5
0
351,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role