Player Matchup

Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
GodsWillCrumble
Horus
Gold IV
Level 160
God Stats
4W - 1L
1,513 SR
Queue Stats
62W - 61L
1,431 MMR
Solo
Thanatos
Thanatos
Gold V
MentalDepressed
Thanatos
Gold V
Level 106
God Stats
16W - 13L
1,632 SR
Queue Stats
158W - 157L
1,394 MMR
Solo
Sobek
Sobek
Gold II
RibberForHim
Sobek
Gold II
Level 109
God Stats
19W - 13L
1,532 SR
Queue Stats
516W - 516L
1,416 MMR
Solo
Rama
Rama
Silver IV
Sydebean
Rama
Silver IV
Level 100
God Stats
4W - 7L
1,530 SR
Queue Stats
23W - 22L
1,460 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,541 SR
1,440 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,495 SR
1,430 MMR
Set
Set
Gold V
Blltchz
Set
Gold V
Level 158
God Stats
3W - 6L
1,443 SR
Queue Stats
113W - 111L
1,450 MMR
Solo
Mulan
Mulan
Gold V
GerrBear
Mulan
Gold V
Level 158
God Stats
0W - 2L
1,528 SR
Queue Stats
56W - 60L
1,367 MMR
Solo
Khepri
Khepri
Gold V
HackButts
Khepri
Gold V
Level 133
God Stats
2W - 3L
1,506 SR
Queue Stats
100W - 106L
1,422 MMR
Solo
Medusa
Medusa
Silver II
RavelWolf
Medusa
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,458 MMR
Solo
Janus
Janus
Bronze V
Signaturee
Janus
Bronze V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
10 / 2 / 11
14,270
649
23,910
17,338
8,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 0 / 12
12,628
574
5,469
22,014
26,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
19
12 / 2 / 9
14,059
639
20,174
21,842
12,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 3 / 9
12,552
571
9,112
26,917
28,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
20
5 / 1 / 5
14,038
638
13,529
15,474
7,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
IshtarCernunnosGuan YuThor

VS

Bans
KaliAtlasNe ZhaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
17
4 / 6 / 1
11,615
528
12,537
20,830
9,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
GerrBear
Mulan
16
3 / 9 / 2
11,235
511
16,485
31,099
25,763
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
HackButts
Khepri
11
0 / 3 / 3
8,285
377
3,571
11,640
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
RavelWolf
Medusa
16
0 / 5 / 1
9,888
449
6,477
12,053
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
14
1 / 11 / 2
9,301
423
10,299
18,547
6,071
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
34
Kills
8
8
Deaths
34
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
2
11
7.75
L
Set
4
6
1
0.75
L
Mulan
GerrBear
Mulan
3
9
2
0.44
W
3
0
12
9
L
Khepri
HackButts
Khepri
0
3
3
0.5
W
Thanatos
12
2
9
8.25
L
Medusa
RavelWolf
Medusa
0
5
1
0.1
W
4
3
9
2.83
L
Janus
1
11
2
0.18
W
Rama
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,194
Damage
49,369
103,585
Taken
94,169
83,358
Mitigated
57,043
62,368
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
23,910
11,270
0
2,289
17,338
8,109
9,134
2,965
14,373
0
137,464
L
Set
12,537
4,643
0
1,997
20,830
9,408
0
1,454
19,376
16
95,959
L
Mulan
GerrBear
Mulan
16,485
2,911
0
5,879
31,099
25,763
780
2,989
28,110
340
66,688
W
5,469
2,924
10,018
10,932
22,014
26,341
1,238
5,269
16,217
0
28,381
L
Khepri
HackButts
Khepri
3,571
198
0
747
11,640
11,648
0
1,319
10,321
20,123
0
W
Thanatos
20,174
6,951
0
19,834
21,842
12,694
1,473
2,624
19,218
0
107,915
L
Medusa
RavelWolf
Medusa
6,477
2,856
0
2,472
12,053
4,153
1,645
1,059
10,994
0
79,151
W
9,112
567
0
10,211
26,917
28,342
80
4,068
22,849
61,349
0
L
Janus
10,299
674
41
1,821
18,547
6,071
0
2,458
16,089
66,555
0
W
Rama
13,529
11,518
0
9,084
15,474
7,872
7,675
2,781
12,693
0
132,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,547
Gold Earned
50,324
592
Minions Killed
496
0
Camps Cleared
0
2,258,219
Distance Traveled
2,019,667
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,270
649
149
7
0
430,877
5
L
Set
11,615
528
147
7
0
427,954
1
L
Mulan
11,235
511
107
5
0
346,007
5
W
Horus
12,628
574
24
1
0
482,261
3
L
Khepri
8,285
377
30
1
0
426,638
1
W
Thanatos
14,059
639
116
5
0
498,732
5
L
Medusa
9,888
449
119
5
0
392,589
4
W
Sobek
12,552
571
106
5
0
434,885
4
L
Janus
9,301
423
93
4
0
426,479
7
W
Rama
14,038
638
197
9
0
411,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role