Player Matchup

Osiris
Osiris
ChariotKing1
Osiris
Level 30
God Stats
7W - 0L
1,845 SR
Queue Stats
142W - 52L
1,759 Elo+
Party 2
Artemis
Artemis
Chaseybear223
Artemis
Level 157
God Stats
5W - 1L
1,638 SR
Queue Stats
287W - 100L
1,754 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Donkey Teeth631
Tsukuyomi
Level 126
God Stats
24W - 2L
1,983 SR
Queue Stats
244W - 103L
1,806 Elo+
Party 2
Hel
Hel
JustQuitBro1486
Hel
Level 46
God Stats
3W - 0L
1,875 SR
Queue Stats
158W - 30L
1,827 Elo+
Party 2
Maui
Maui
Littldrako
Maui
Level 46
God Stats
4W - 0L
1,811 SR
Queue Stats
38W - 17L
1,645 Elo+
Party 2
Team Averages
Level 81
1,830 SR
1,758 Elo+

VS

Team Averages
Level 53
1,483 SR
1,424 Elo+
Zeus
Zeus
DaylenDargen
Zeus
Level 29
God Stats
26W - 27L
1,456 SR
Queue Stats
118W - 90L
1,470 Elo+
Party 1
Thor
Thor
Konnex
Thor
Level 47
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 9L
1,306 Elo+
Solo
Hel
Hel
NekoMingle
Hel
Level 91
God Stats
1W - 5L
1,225 SR
Queue Stats
152W - 129L
1,439 Elo+
Party 1
Fenrir
Fenrir
TheBallisticFox
Fenrir
Level 69
God Stats
5W - 8L
1,430 SR
Queue Stats
153W - 117L
1,454 Elo+
Party 1
Rama
Rama
order60sicks
Rama
Level 29
God Stats
60W - 45L
1,519 SR
Queue Stats
60W - 45L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
10 / 1 / 29
12,167
1,352
28,781
19,005
22,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
19
18 / 1 / 23
14,036
1,560
36,861
13,072
7,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Donkey Teeth631
Tsukuyomi
18
10 / 4 / 25
11,923
1,325
25,447
17,437
8,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 29
11,181
1,242
13,251
9,315
6,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 3 / 36
11,866
1,318
6,216
15,184
16,718
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

301

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 6
9,555
1,062
19,340
23,421
9,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Konnex
Thor
15
2 / 13 / 4
9,869
1,097
12,657
24,313
10,865
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 7 / 5
10,280
1,142
9,790
18,147
11,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 11 / 6
10,470
1,163
13,007
27,298
13,007
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 4
9,647
1,072
10,289
23,952
10,731
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
35
48
Kills
10
10
Deaths
48
142
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Osiris
10
1
29
24.5
W
Artemis
18
1
23
29.5
L
1
11
6
0.36
W
Tsukuyomi
Donkey Teeth631
Tsukuyomi
10
4
25
5.63
W
7
1
29
21.5
L
Thor
Konnex
Thor
2
13
4
0.31
W
3
3
36
7
L
3
7
5
0.79
L
2
11
6
0.45
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,556
Damage
65,083
74,013
Taken
117,131
61,023
Mitigated
55,100
27,261
Healing
13,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
28,781
11,860
0
1,543
19,005
22,185
0
7,391
11,614
0
38,018
W
Artemis
36,861
15,470
0
498
13,072
7,538
0
4,611
8,461
0
59,224
L
19,340
1,948
0
8
23,421
9,430
0
3,200
20,221
35,182
0
W
Tsukuyomi
Donkey Teeth631
Tsukuyomi
25,447
6,213
0
4,613
17,437
8,250
0
7,368
9,797
0
46,956
W
13,251
667
11,278
5,978
9,315
6,332
0
3,265
6,050
23,765
0
L
Thor
Konnex
Thor
12,657
2,139
0
0
24,313
10,865
0
4,120
20,193
0
27,954
W
6,216
1,774
2,343
1,008
15,184
16,718
0
6,495
8,689
11,409
0
L
9,790
271
6,533
4,252
18,147
11,067
0
3,113
15,034
18,497
0
L
13,007
3,098
0
690
27,298
13,007
0
4,934
22,364
0
20,135
L
10,289
9,088
0
2,083
23,952
10,731
0
4,100
19,852
0
26,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,173
Gold Earned
49,821
151
Minions Killed
131
8
Camps Cleared
3
906,791
Distance Traveled
814,174
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,167
1,352
12
1
3
198,777
2
W
Artemis
14,036
1,560
61
7
4
166,582
2
L
Zeus
9,555
1,062
31
3
2
166,034
1
W
Tsukuyomi
11,923
1,325
37
4
1
168,399
0
W
Hel
11,181
1,242
31
3
0
199,309
1
L
Thor
9,869
1,097
35
4
1
110,084
1
W
Maui
11,866
1,318
10
1
0
173,724
0
L
Hel
10,280
1,142
29
3
0
179,262
0
L
Fenrir
10,470
1,163
11
1
0
186,013
0
L
Rama
9,647
1,072
25
3
0
172,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role