Player Matchup

Anhur
Anhur
Gold III
Frostbite420192
Anhur
Gold III
Level 108
God Stats
1W - 4L
1,322 SR
Queue Stats
202W - 230L
1,580 MMR
Solo
Sol
Sol
Platinum III
qxorr
Sol
Platinum III
Level 131
God Stats
28W - 31L
1,450 SR
Queue Stats
427W - 523L
1,686 MMR
Solo
Chaac
Chaac
Gold II
vX DEADASS B Xv
Chaac
Gold II
Level 122
God Stats
18W - 25L
1,573 SR
Queue Stats
174W - 195L
1,626 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,448 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,438 SR
1,629 MMR
Hou Yi
Hou Yi
Gold I
HunTerZ0_0
Hou Yi
Gold I
Level 148
God Stats
1W - 6L
1,360 SR
Queue Stats
103W - 109L
1,672 MMR
Solo
Ra
Ra
Silver I
mrblueberrys
Ra
Silver I
Level 139
God Stats
0W - 1L
1,296 SR
Queue Stats
5W - 11L
1,568 MMR
Solo
Cabrakan
Cabrakan
Gold II
trumoney
Cabrakan
Gold II
Level 42
God Stats
29W - 20L
1,658 SR
Queue Stats
85W - 87L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 8
7,582
758
3,946
8,151
3,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
qxorr
Sol
12
4 / 2 / 5
7,624
762
14,662
9,787
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 0 / 6
8,053
805
9,244
10,768
8,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesAh Muzen CabBaba YagaTsukuyomiGuan Yu

VS

Bans
AtlasVulcanMedusaBaron SamediIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HunTerZ0_0
Hou Yi
11
2 / 3 / 1
6,837
684
7,433
11,624
6,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 4 / 3
5,951
595
4,921
7,628
2,999
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
trumoney
Cabrakan
9
1 / 5 / 2
6,574
657
4,987
16,449
17,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
Hou Yi
HunTerZ0_0
Hou Yi
2
3
1
0.83
L
0
4
3
0.38
W
Sol
qxorr
Sol
4
2
5
3.25
L
Cabrakan
trumoney
Cabrakan
1
5
2
0.4
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
17,341
28,706
Taken
35,701
16,638
Mitigated
27,014
13,318
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,946
1,555
0
485
8,151
3,581
1,043
2,575
5,576
0
18,639
L
Hou Yi
HunTerZ0_0
Hou Yi
7,433
3,313
0
1,736
11,624
6,631
0
4,078
7,127
0
24,239
L
4,921
441
1,041
1,007
7,628
2,999
0
1,870
5,504
19,891
0
W
Sol
qxorr
Sol
14,662
4,997
0
5,616
9,787
4,277
408
4,506
5,281
30,395
4,173
L
Cabrakan
trumoney
Cabrakan
4,987
1,122
447
4,057
16,449
17,384
0
7,152
8,907
8,548
0
W
9,244
1,221
185
7,032
10,768
8,780
678
3,201
7,567
0
22,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,259
Gold Earned
19,362
121
Minions Killed
69
8
Camps Cleared
1
551,081
Distance Traveled
534,043
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,582
758
37
4
2
179,533
0
L
Hou Yi
6,837
684
43
4
1
168,939
0
L
Ra
5,951
595
21
2
0
189,448
2
W
Sol
7,624
762
56
6
4
170,813
3
L
Cabrakan
6,574
657
5
1
0
175,656
2
W
Chaac
8,053
805
28
3
2
200,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role