Player Matchup

Cupid
Cupid
FreshThyme
Cupid
Level 138
God Stats
4W - 2L
1,581 SR
Queue Stats
457W - 438L
1,604 Elo+
Party 1
Mulan
Mulan
Kittau
Mulan
Level 146
God Stats
5W - 4L
1,533 SR
Queue Stats
279W - 192L
1,615 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Matin Vuira
Ah Muzen Cab
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 75L
1,385 Elo+
Solo
Eset
Eset
PookiePookums
Eset
Level 151
God Stats
8W - 3L
1,695 SR
Queue Stats
444W - 381L
1,603 Elo+
Party 1
Anubis
Anubis
Swifty1756
Anubis
Level 106
God Stats
3W - 1L
1,454 SR
Queue Stats
59W - 66L
1,468 Elo+
Party 1
Team Averages
Level 113
1,553 SR
1,535 Elo+

VS

Team Averages
Level 81
1,551 SR
1,546 Elo+
Merlin
Merlin
CRAZYSTUNTS22
Merlin
Level 127
God Stats
0W - 4L
1,296 SR
Queue Stats
275W - 303L
1,448 Elo+
Party 2
Ymir
Ymir
CheetoMeThis
Ymir
Level 102
God Stats
7W - 3L
1,734 SR
Queue Stats
225W - 251L
1,438 Elo+
Party 2
Shiva
Shiva
Hyunis
Shiva
Level 115
God Stats
2W - 3L
1,346 SR
Queue Stats
249W - 226L
1,511 Elo+
Party 3
Neith
Neith
PGlUnleashed
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,750 Elo+
Party 3
Khepri
Khepri
TheParkLife1
Khepri
Level 40
God Stats
4W - 1L
1,879 SR
Queue Stats
61W - 47L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
7 / 1 / 18
11,665
778
19,101
15,691
8,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Kittau
Mulan
19
4 / 2 / 19
11,457
764
17,112
21,413
24,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Matin Vuira
Ah Muzen Cab
16
3 / 3 / 12
10,275
685
15,436
12,214
6,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
12 / 3 / 15
12,364
824
26,801
15,637
7,926
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
Swifty1756
Anubis
18
1 / 4 / 17
11,008
734
10,389
16,723
12,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 10
9,570
638
20,261
14,476
8,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 6 / 7
8,722
581
4,164
21,150
28,553
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
Hyunis
Shiva
16
2 / 5 / 7
8,742
583
15,031
20,980
25,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
8 / 4 / 3
10,351
690
18,108
16,649
10,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
15
2 / 7 / 7
9,057
604
5,412
20,021
21,407
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
47
27
Kills
13
13
Deaths
27
81
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
5
10
1.2
L
0
6
7
0.58
W
Cupid
7
1
18
16
L
Shiva
Hyunis
Shiva
2
5
7
1.1
W
Mulan
Kittau
Mulan
4
2
19
6.75
W
Ah Muzen Cab
Matin Vuira
Ah Muzen Cab
3
3
12
3
L
8
4
3
2.38
W
12
3
15
6.5
W
Anubis
Swifty1756
Anubis
1
4
17
2.38
L
Khepri
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,839
Damage
62,976
81,678
Taken
93,276
59,394
Mitigated
94,255
34,083
Healing
21,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,261
1,025
699
2,595
14,476
8,236
0
3,642
10,834
44,990
0
L
4,164
201
563
3,273
21,150
28,553
0
9,221
11,929
11,931
0
W
Cupid
19,101
7,045
3,838
6,499
15,691
8,576
1,859
6,622
8,839
0
37,300
L
Shiva
Hyunis
Shiva
15,031
1,672
2,948
4,140
20,980
25,070
0
9,815
11,165
0
21,706
W
Mulan
Kittau
Mulan
17,112
1,339
2,076
4,558
21,413
24,703
466
6,665
14,083
0
28,755
W
Ah Muzen Cab
Matin Vuira
Ah Muzen Cab
15,436
4,214
1,520
2,588
12,214
6,051
1,440
4,157
7,871
0
30,990
L
18,108
7,579
206
4,077
16,649
10,989
0
7,237
9,412
0
32,275
W
26,801
1,598
4,385
2,748
15,637
7,926
2,961
5,425
10,121
43,397
0
W
Anubis
Swifty1756
Anubis
10,389
37
918
4,953
16,723
12,138
369
6,968
9,529
34,883
0
L
Khepri
5,412
371
617
2,151
20,021
21,407
0
7,275
12,746
8,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,769
Gold Earned
46,442
167
Minions Killed
171
0
Camps Cleared
0
1,315,161
Distance Traveled
1,139,903
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,570
638
61
4
0
228,605
2
L
Ymir
8,722
581
20
1
0
204,019
3
W
Cupid
11,665
778
46
3
0
302,537
6
L
Shiva
8,742
583
27
2
0
253,813
1
W
Mulan
11,457
764
25
2
0
300,031
0
W
Ah Muzen Cab
10,275
685
21
1
0
236,625
2
L
Neith
10,351
690
47
3
0
234,801
0
W
Eset
12,364
824
37
2
0
266,463
1
W
Anubis
11,008
734
38
3
0
209,505
2
L
Khepri
9,057
604
16
1
0
218,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role