Player Matchup

Cu Chulainn
Cu Chulainn
DEC94
Cu Chulainn
Level 59
God Stats
6W - 10L
1,488 SR
Queue Stats
237W - 441L
1,342 Elo+
Solo
Thoth
Thoth
UpscaleAverage9
Thoth
Level 17
God Stats
1W - 2L
1,628 SR
Queue Stats
3W - 6L
1,318 Elo+
Party 1
Sylvanus
Sylvanus
yazahawk
Sylvanus
Level 72
God Stats
2W - 2L
1,752 SR
Queue Stats
4W - 7L
1,425 Elo+
Party 1
Team Averages
Level 49
1,623 SR
1,362 Elo+

VS

Team Averages
Level 81
1,529 SR
1,320 Elo+
Rama
Rama
 
Rama
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Glitch126176
Chaac
Level 49
God Stats
2W - 2L
1,547 SR
Queue Stats
5W - 13L
1,116 Elo+
Party 2
Scylla
Scylla
JustUnlucky05
Scylla
Level 129
God Stats
23W - 20L
1,540 SR
Queue Stats
224W - 297L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DEC94
Cu Chulainn
11
3 / 5 / 0
8,939
745
9,356
16,293
13,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 6 / 3
7,820
652
3,785
11,212
4,886
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
yazahawk
Sylvanus
12
1 / 4 / 0
7,875
656
6,148
16,369
16,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 1 / 10
9,302
775
15,148
9,458
3,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 2 / 7
9,743
812
12,581
11,729
9,807
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 1 / 7
8,623
719
8,953
8,429
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
15
15
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
10
10
L
Cu Chulainn
DEC94
Cu Chulainn
3
5
0
0.6
W
7
2
7
5.25
W
3
1
7
6.5
L
0
6
3
0.25
L
Sylvanus
yazahawk
Sylvanus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,289
Damage
36,682
43,874
Taken
29,616
34,764
Mitigated
16,810
6,516
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
15,148
14,278
441
2,181
9,458
3,859
1,633
4,404
5,054
0
27,470
L
Cu Chulainn
DEC94
Cu Chulainn
9,356
2,339
0
536
16,293
13,567
0
3,998
12,295
0
22,233
W
12,581
2,660
0
4,382
11,729
9,807
518
3,161
8,568
0
36,318
W
8,953
1,065
0
3,370
8,429
3,144
609
2,899
5,530
30,987
0
L
3,785
818
0
0
11,212
4,886
54
2,101
9,111
15,315
0
L
Sylvanus
yazahawk
Sylvanus
6,148
1,499
1,200
4,780
16,369
16,311
132
3,420
12,949
23,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,634
Gold Earned
27,668
73
Minions Killed
131
5
Camps Cleared
6
551,518
Distance Traveled
669,645
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,302
775
29
2
3
218,981
2
L
Cu Chulainn
8,939
745
21
2
3
190,150
0
W
Chaac
9,743
812
54
5
2
229,117
1
W
Scylla
8,623
719
48
4
1
221,547
2
L
Thoth
7,820
652
18
2
1
176,738
0
L
Sylvanus
7,875
656
34
3
1
184,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role