Player Matchup

Osiris
Osiris
SWAT64
Osiris
Level 139
God Stats
1W - 2L
1,347 SR
Queue Stats
19W - 10L
1,671 Elo+
Party 2
Hel
Hel
VarunaAstra
Hel
Level 7
God Stats
0W - 1L
1,364 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Sol
Sol
Yangfu1000
Sol
Level 17
God Stats
3W - 4L
1,463 SR
Queue Stats
13W - 6L
1,612 Elo+
Party 2
Team Averages
Level 54
1,391 SR
1,594 Elo+

VS

Team Averages
Level 89
1,445 SR
1,388 Elo+
Ymir
Ymir
GuruAbsolem
Ymir
Level 160
God Stats
41W - 35L
1,590 SR
Queue Stats
132W - 122L
1,516 Elo+
Solo
Zeus
Zeus
MiFinestFail
Zeus
Level 18
God Stats
1W - 5L
1,304 SR
Queue Stats
8W - 16L
1,205 Elo+
Party 1
Thanatos
Thanatos
RabbittAbbott
Thanatos
Level 88
God Stats
5W - 7L
1,442 SR
Queue Stats
40W - 54L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SWAT64
Osiris
15
7 / 3 / 6
9,797
754
17,065
16,892
14,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 8 / 7
9,241
711
7,141
15,226
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 7
9,072
698
7,032
9,347
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 12
10,084
776
9,455
19,855
22,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 5 / 4
9,541
734
6,085
8,439
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
RabbittAbbott
Thanatos
16
10 / 5 / 1
11,203
862
17,705
14,688
7,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
14
Kills
13
13
Deaths
14
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
4
12
1.5
W
3
5
4
1
W
Thanatos
RabbittAbbott
Thanatos
10
5
1
2.1
L
Osiris
SWAT64
Osiris
7
3
6
3.33
L
4
8
7
0.94
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,238
Damage
33,245
41,465
Taken
42,982
22,718
Mitigated
33,456
11,294
Healing
13,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,455
1,307
0
1,820
19,855
22,249
54
7,274
12,581
19,158
0
W
6,085
770
0
734
8,439
3,996
0
1,927
6,512
28,546
0
W
Thanatos
RabbittAbbott
Thanatos
17,705
8,057
0
11,277
14,688
7,211
1,878
4,443
10,245
0
41,026
L
Osiris
SWAT64
Osiris
17,065
8,294
0
3,393
16,892
14,809
84
5,397
11,495
0
38,400
L
7,141
1,291
2,464
3,851
15,226
4,958
93
5,714
9,512
20,079
0
L
7,032
2,206
0
1,586
9,347
2,951
1,056
4,836
4,511
24,112
2,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,110
Gold Earned
30,828
109
Minions Killed
115
6
Camps Cleared
3
663,314
Distance Traveled
627,449
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,084
776
9
1
1
207,199
0
W
Zeus
9,541
734
54
4
0
174,301
1
W
Thanatos
11,203
862
52
4
2
245,949
2
L
Osiris
9,797
754
33
3
4
234,674
1
L
Hel
9,241
711
27
2
0
204,203
1
L
Sol
9,072
698
49
4
2
224,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role