Player Matchup

Sun Wukong
Sun Wukong
ApexShango
Sun Wukong
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,233 Elo+
Party 2
Ne Zha
Ne Zha
Dread Elf7634
Ne Zha
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 20L
1,279 Elo+
Party 2
Medusa
Medusa
LvUp Gunner
Medusa
Level 104
God Stats
2W - 1L
1,607 SR
Queue Stats
22W - 22L
1,362 Elo+
Party 2
Maui
Maui
LvUp Imp
Maui
Level 27
God Stats
3W - 5L
1,415 SR
Queue Stats
31W - 30L
1,277 Elo+
Party 2
Olorun
Olorun
ZAZaYT
Olorun
Level 27
God Stats
11W - 6L
1,631 SR
Queue Stats
16W - 20L
1,268 Elo+
Party 2
Team Averages
Level 45
1,531 SR
1,284 Elo+

VS

Team Averages
Level 63
1,400 SR
1,383 Elo+
Thor
Thor
Bdders14
Thor
Level 44
God Stats
26W - 25L
1,501 SR
Queue Stats
54W - 71L
1,353 Elo+
Party 1
Ishtar
Ishtar
DarkShadow0319
Ishtar
Level 86
God Stats
25W - 30L
1,446 SR
Queue Stats
189W - 218L
1,375 Elo+
Party 1
Agni
Agni
MajinTy1010
Agni
Level 66
God Stats
0W - 2L
1,194 SR
Queue Stats
186W - 226L
1,341 Elo+
Party 3
Hades
Hades
OG BigHomie4
Hades
Level 49
God Stats
2W - 3L
1,362 SR
Queue Stats
70W - 97L
1,419 Elo+
Party 3
Maui
Maui
XxD3ADTRIGG3RxX
Maui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 55L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApexShango
Sun Wukong
11
0 / 1 / 0
6,471
498
4,833
10,045
8,116
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 1
6,667
513
4,212
8,997
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
5 / 2 / 2
7,203
554
12,557
7,959
2,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
11
2 / 0 / 5
6,638
511
2,913
10,262
7,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
ZAZaYT
Olorun
13
0 / 1 / 2
7,504
577
3,513
7,477
3,773
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 2 / 1
6,868
528
4,894
9,519
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 1
5,490
422
3,173
9,156
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 0
6,721
517
5,747
5,369
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 1 / 0
7,098
546
5,260
12,178
5,449
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 1
5,907
454
1,689
8,889
5,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
5
5
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ApexShango
Sun Wukong
0
1
0
0
L
Thor
2
2
1
1.25
L
0
3
1
0.17
W
2
1
1
2.5
W
Medusa
5
2
2
3
W
Maui
2
0
5
4.5
L
1
1
0
1
L
2
1
0
2
L
0
2
1
0.25
W
Olorun
ZAZaYT
Olorun
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,028
Damage
20,763
44,740
Taken
45,111
26,336
Mitigated
19,956
12,998
Healing
17,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ApexShango
Sun Wukong
4,833
1,402
0
2,298
10,045
8,116
379
5,322
4,723
0
38,617
L
Thor
4,894
953
0
3,849
9,519
3,676
0
932
8,587
0
43,837
L
3,173
1,946
0
3,354
9,156
2,916
0
1,281
7,875
0
37,571
W
4,212
2,061
0
1,570
8,997
3,743
0
2,515
6,482
0
39,137
W
Medusa
12,557
5,856
0
690
7,959
2,920
495
408
7,551
0
64,838
W
Maui
2,913
1,363
679
3,235
10,262
7,784
117
1,281
8,981
17,335
0
L
5,747
175
0
959
5,369
2,032
0
1,156
4,213
46,091
0
L
5,260
685
0
8,030
12,178
5,449
606
902
11,276
46,350
0
L
1,689
634
222
1,570
8,889
5,883
0
1,446
7,443
12,290
0
W
Olorun
ZAZaYT
Olorun
3,513
2,268
136
4,390
7,477
3,773
890
3,170
4,307
51,511
6,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
32,084
368
Minions Killed
314
0
Camps Cleared
0
1,346,989
Distance Traveled
1,228,420
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,471
498
68
5
0
278,341
1
L
Thor
6,868
528
74
6
0
282,490
0
L
Ishtar
5,490
422
53
4
0
231,088
2
W
Ne Zha
6,667
513
66
5
0
330,784
4
W
Medusa
7,203
554
92
7
0
242,092
2
W
Maui
6,638
511
33
3
0
270,986
2
L
Agni
6,721
517
88
7
0
266,176
2
L
Hades
7,098
546
81
6
0
195,312
0
L
Maui
5,907
454
18
1
0
253,354
4
W
Olorun
7,504
577
109
8
0
224,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role