Player Matchup

Hel
Hel
GiingerViitus
Hel
Level 128
God Stats
4W - 5L
1,601 SR
Queue Stats
317W - 336L
1,542 Elo+
Party 1
Rama
Rama
PhoenixPhinx
Rama
Level 127
God Stats
4W - 0L
1,676 SR
Queue Stats
92W - 76L
1,655 Elo+
Party 1
Nu Wa
Nu Wa
Slwyota
Nu Wa
Level 103
God Stats
4W - 2L
1,750 SR
Queue Stats
210W - 234L
1,522 Elo+
Party 1
Freya
Freya
TheAznBuddy
Freya
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 82L
1,513 Elo+
Party 1
Vamana
Vamana
XBIGXSPENCEX
Vamana
Level 64
God Stats
1W - 2L
1,193 SR
Queue Stats
81W - 102L
1,480 Elo+
Party 1
Team Averages
Level 104
1,544 SR
1,542 Elo+

VS

Team Averages
Level 19
1,460 SR
1,391 Elo+
Hel
Hel
 
Hel
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Pato Carlo4831
He Bo
Level 20
God Stats
0W - 2L
1,302 SR
Queue Stats
14W - 18L
1,449 Elo+
Party 2
Janus
Janus
StefiHerrazo
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,227 Elo+
Party 2
Ullr
Ullr
isthatjay305
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 12
7,659
1,094
3,493
6,438
7,526
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 4 / 7
8,298
1,185
11,143
8,938
4,100
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Slwyota
Nu Wa
12
5 / 4 / 5
7,667
1,095
8,723
6,307
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 3 / 6
7,502
1,072
3,965
7,675
3,645
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
13
1 / 4 / 11
7,315
1,045
2,540
9,077
9,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 4 / 8
6,663
952
6,325
8,557
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
 
Bastet
10
2 / 2 / 8
6,174
882
3,743
4,989
1,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 5 / 6
6,984
998
7,235
8,516
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 7
7,170
1,024
8,346
6,989
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
5,053
722
1,124
4,392
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
46
16
Kills
16
16
Deaths
16
41
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
4
8
2
L
Bastet
 
Bastet
2
2
8
3
W
0
1
12
6
L
5
5
6
1.6
W
6
4
7
2.38
W
Nu Wa
Slwyota
Nu Wa
5
4
5
1.88
L
5
2
7
4.25
W
4
3
6
2.33
W
Vamana
1
4
11
1.63
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
26,773
38,435
Taken
33,443
27,433
Mitigated
12,693
11,568
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,325
49
2,926
3,001
8,557
3,661
0
4,679
3,878
10,918
0
L
Bastet
 
Bastet
3,743
673
577
1,390
4,989
1,661
0
2,363
2,626
0
7,526
W
3,493
492
4,854
3,334
6,438
7,526
475
4,277
2,161
7,897
0
L
7,235
195
277
425
8,516
3,128
0
4,393
4,123
10,662
0
W
11,143
9,096
0
0
8,938
4,100
2,866
5,086
3,852
0
33,738
W
Nu Wa
Slwyota
Nu Wa
8,723
2,552
426
88
6,307
2,783
2,558
3,695
2,612
16,262
0
L
8,346
320
91
663
6,989
2,663
0
3,715
3,274
18,984
0
W
3,965
1,494
739
1,472
7,675
3,645
796
4,206
3,469
7,364
0
W
Vamana
2,540
55
0
655
9,077
9,379
1,175
4,642
4,435
0
4,418
L
1,124
642
0
175
4,392
1,580
0
1,031
3,361
0
3,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,441
Gold Earned
32,044
73
Minions Killed
45
0
Camps Cleared
0
645,242
Distance Traveled
543,146
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,663
952
9
1
0
134,864
1
L
Bastet
6,174
882
9
1
0
112,164
0
W
Hel
7,659
1,094
5
1
0
146,938
0
L
He Bo
6,984
998
5
1
0
112,266
1
W
Rama
8,298
1,185
45
6
0
131,711
0
W
Nu Wa
7,667
1,095
8
1
0
108,954
0
L
Janus
7,170
1,024
18
3
0
127,600
0
W
Freya
7,502
1,072
10
1
0
131,436
0
W
Vamana
7,315
1,045
5
1
0
126,203
0
L
Ullr
5,053
722
4
1
0
56,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role