Player Matchup

Izanami
Izanami
BigStAckingDuck
Izanami
Level 109
God Stats
1W - 0L
1,439 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Dimension__Z
Gilgamesh
Level 52
God Stats
3W - 2L
1,277 SR
Queue Stats
80W - 72L
1,480 Elo+
Party 1
Janus
Janus
IMyXyMI
Janus
Level 26
God Stats
7W - 5L
1,531 SR
Queue Stats
56W - 52L
1,502 Elo+
Party 1
Cerberus
Cerberus
datboykhalil
Cerberus
Level 108
God Stats
2W - 2L
1,707 SR
Queue Stats
93W - 64L
1,560 Elo+
Party 1
Fenrir
Fenrir
smurfTek
Fenrir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 20L
1,586 Elo+
Party 2
Team Averages
Level 66
1,491 SR
1,526 Elo+

VS

Team Averages
Level 60
1,510 SR
1,476 Elo+
Poseidon
Poseidon
Code_Name_Five
Poseidon
Level 54
God Stats
7W - 8L
1,750 SR
Queue Stats
91W - 89L
1,501 Elo+
Party 3
Pele
Pele
Code_Name_Seven
Pele
Level 69
God Stats
41W - 25L
1,632 SR
Queue Stats
110W - 104L
1,503 Elo+
Party 3
Danzaburou
Danzaburou
The_Rat_Lord80
Danzaburou
Level 84
God Stats
3W - 4L
1,619 SR
Queue Stats
67W - 65L
1,489 Elo+
Party 3
Athena
Athena
crusading_king
Athena
Level 45
God Stats
3W - 5L
1,478 SR
Queue Stats
48W - 32L
1,510 Elo+
Party 3
Chaac
Chaac
lordships-_-
Chaac
Level 46
God Stats
1W - 4L
1,073 SR
Queue Stats
124W - 156L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
10,025
477
10,988
14,349
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Dimension__Z
Gilgamesh
14
0 / 2 / 17
9,935
473
10,726
22,812
22,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Short Bow

Short Bow

+15%
Attack Speed

Janus
IMyXyMI
Janus
16
9 / 6 / 10
10,728
511
18,271
15,724
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
datboykhalil
Cerberus
18
6 / 2 / 9
11,708
558
17,664
24,004
24,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
smurfTek
Fenrir
17
12 / 4 / 6
11,492
547
16,139
19,391
9,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
1 / 6 / 7
9,107
434
8,961
13,382
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
13 / 4 / 3
12,312
586
28,134
22,884
10,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
The_Rat_Lord80
Danzaburou
12
1 / 7 / 4
8,721
415
7,674
14,632
5,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 5 / 8
9,232
440
8,456
23,633
26,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 7 / 2
9,482
452
13,785
20,580
14,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
40
29
Kills
16
16
Deaths
29
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Poseidon
1
6
7
0.75
L
13
4
3
3.63
W
Gilgamesh
Dimension__Z
Gilgamesh
0
2
17
4.25
W
Janus
IMyXyMI
Janus
9
6
10
2.33
L
Danzaburou
The_Rat_Lord80
Danzaburou
1
7
4
0.43
L
0
5
8
0.8
W
Cerberus
datboykhalil
Cerberus
6
2
9
5.25
L
1
7
2
0.29
W
Fenrir
smurfTek
Fenrir
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,788
Damage
67,010
96,280
Taken
95,111
68,429
Mitigated
61,930
33,396
Healing
23,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,988
8,155
0
5,498
14,349
6,070
1,565
2,668
11,681
0
91,898
L
Poseidon
8,961
1,580
0
2,390
13,382
5,213
1,406
5,885
7,497
57,843
3,079
L
28,134
6,742
0
7,285
22,884
10,064
826
6,603
16,281
0
108,598
W
Gilgamesh
Dimension__Z
Gilgamesh
10,726
2,929
3,630
6,847
22,812
22,721
370
4,922
17,890
0
36,181
W
Janus
IMyXyMI
Janus
18,271
1,133
0
940
15,724
5,597
80
2,052
13,672
71,944
0
L
Danzaburou
The_Rat_Lord80
Danzaburou
7,674
3,545
0
2,931
14,632
5,157
0
3,340
11,292
0
37,277
L
8,456
2,226
108
5,924
23,633
26,715
0
7,740
15,893
42,796
1,698
W
Cerberus
datboykhalil
Cerberus
17,664
2,048
0
11,325
24,004
24,780
745
3,356
20,648
81,742
0
L
13,785
3,626
0
5,240
20,580
14,781
0
12,367
8,213
0
66,470
W
Fenrir
smurfTek
Fenrir
16,139
2,576
0
5,156
19,391
9,261
282
3,407
15,984
0
70,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,888
Gold Earned
48,854
584
Minions Killed
466
0
Camps Cleared
0
2,018,813
Distance Traveled
1,916,742
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,025
477
160
8
0
349,580
0
L
Poseidon
9,107
434
90
4
0
383,779
0
L
Pele
12,312
586
139
7
0
447,756
0
W
Gilgamesh
9,935
473
37
2
0
421,843
1
W
Janus
10,728
511
115
5
0
448,036
1
L
Danzaburou
8,721
415
66
3
0
346,140
6
L
Athena
9,232
440
67
3
0
382,376
2
W
Cerberus
11,708
558
180
9
0
359,343
0
L
Chaac
9,482
452
104
5
0
356,691
1
W
Fenrir
11,492
547
92
4
0
440,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role