Player Matchup

Charybdis
Charybdis
BRUHTHISISEZ
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,557 Elo+
Party 3
Aphrodite
Aphrodite
Lionheart139
Aphrodite
Level 124
God Stats
3W - 1L
1,759 SR
Queue Stats
147W - 126L
1,662 Elo+
Party 2
Athena
Athena
MESZZ 4747
Athena
Level 68
God Stats
101W - 82L
1,556 SR
Queue Stats
111W - 92L
1,529 Elo+
Party 3
Kali
Kali
StrativariusYT
Kali
Level 156
God Stats
2W - 5L
1,292 SR
Queue Stats
255W - 246L
1,662 Elo+
Party 2
Tyr
Tyr
Tyrs4Fears8141
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 74
1,521 SR
1,582 Elo+

VS

Team Averages
Level 77
1,562 SR
1,580 Elo+
Hercules
Hercules
Based_Tito
Hercules
Level 126
God Stats
1W - 2L
1,616 SR
Queue Stats
249W - 275L
1,576 Elo+
Party 1
Hera
Hera
Dakoldest_2
Hera
Level 27
God Stats
1W - 5L
1,328 SR
Queue Stats
90W - 52L
1,555 Elo+
Party 1
Thor
Thor
SCOOTAx23x
Thor
Level 46
God Stats
1W - 3L
1,439 SR
Queue Stats
22W - 28L
1,470 Elo+
Solo
Guan Yu
Guan Yu
WardOrDontCry
Guan Yu
Level 26
God Stats
0W - 1L
1,723 SR
Queue Stats
55W - 28L
1,642 Elo+
Party 1
Sol
Sol
blazedyconfused
Sol
Level 159
God Stats
11W - 7L
1,703 SR
Queue Stats
137W - 81L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BRUHTHISISEZ
Charybdis
17
4 / 5 / 1
10,286
605
12,243
18,954
8,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
Lionheart139
Aphrodite
15
5 / 0 / 5
9,528
560
11,023
7,518
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
MESZZ 4747
Athena
13
1 / 1 / 7
8,682
511
3,495
10,449
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
4 / 1 / 5
9,349
550
9,226
15,727
8,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 0 / 2
9,226
543
8,505
14,622
11,589
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Based_Tito
Hercules
12
3 / 1 / 1
7,923
466
4,108
14,758
12,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 8 / 1
8,241
485
5,510
11,657
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 0
7,475
440
5,169
13,085
5,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
16
0 / 0 / 0
9,381
552
5,075
10,886
11,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 5 / 2
9,649
568
16,776
19,850
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
7
7
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BRUHTHISISEZ
Charybdis
4
5
1
0.9
L
Hercules
Based_Tito
Hercules
3
1
1
3.5
L
0
8
1
0.06
W
Aphrodite
Lionheart139
Aphrodite
5
0
5
7.5
W
Athena
MESZZ 4747
Athena
1
1
7
4.5
L
0
3
0
0
W
4
1
5
6.5
W
3
0
2
4
L
Guan Yu
0
0
0
0
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,492
Damage
36,638
67,270
Taken
70,236
38,522
Mitigated
43,139
34,476
Healing
21,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BRUHTHISISEZ
Charybdis
12,243
7,664
0
10,015
18,954
8,093
0
9,357
9,597
0
98,395
L
Hercules
Based_Tito
Hercules
4,108
860
194
2,540
14,758
12,724
0
4,604
10,154
0
28,943
L
5,510
1,712
0
925
11,657
4,807
0
1,998
9,659
75,972
0
W
Aphrodite
Lionheart139
Aphrodite
11,023
1,550
5,003
5,717
7,518
4,020
376
2,165
5,353
88,779
0
W
Athena
MESZZ 4747
Athena
3,495
1,410
186
2,295
10,449
6,750
104
4,560
5,889
13,983
0
L
5,169
1,273
0
4,452
13,085
5,611
0
2,705
10,380
0
56,454
W
9,226
5,772
0
3,484
15,727
8,070
156
2,923
12,804
0
85,827
W
8,505
1,549
0
7,776
14,622
11,589
0
1,383
13,239
103
67,136
L
Guan Yu
5,075
1,151
284
4,359
10,886
11,464
550
1,686
9,200
0
70,698
L
16,776
6,670
0
8,652
19,850
8,533
0
3,628
16,222
77,616
17,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,071
Gold Earned
42,669
535
Minions Killed
549
0
Camps Cleared
0
1,811,270
Distance Traveled
1,612,785
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,286
605
132
8
0
310,447
0
L
Hercules
7,923
466
41
2
0
325,948
8
L
Hera
8,241
485
127
7
0
306,447
8
W
Aphrodite
9,528
560
155
9
0
349,732
4
W
Athena
8,682
511
19
1
0
411,039
8
L
Thor
7,475
440
92
5
0
339,459
3
W
Kali
9,349
550
122
7
0
403,924
6
W
Tyr
9,226
543
107
6
0
336,128
0
L
Guan Yu
9,381
552
148
9
0
355,614
2
L
Sol
9,649
568
141
8
0
285,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role