Player Matchup

Guan Yu
Guan Yu
BelchBarbarian
Guan Yu
Level 128
God Stats
20W - 9L
1,627 SR
Queue Stats
147W - 118L
1,457 Elo+
Party 2
Chang'e
Chang'e
Falangie
Chang'e
Level 125
God Stats
1W - 2L
1,094 SR
Queue Stats
82W - 74L
1,421 Elo+
Party 2
Lancelot
Lancelot
Kavid Ding57
Lancelot
Level 146
God Stats
17W - 7L
1,684 SR
Queue Stats
116W - 96L
1,455 Elo+
Party 2
Skadi
Skadi
VoidSyrup
Skadi
Level 34
God Stats
14W - 8L
1,524 SR
Queue Stats
83W - 89L
1,397 Elo+
Party 2
Hel
Hel
iishirelia
Hel
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,217 Elo+
Party 2
Team Averages
Level 90
1,486 SR
1,389 Elo+

VS

Team Averages
Level 61
1,447 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
Betakairu
Tsukuyomi
Level 43
God Stats
27W - 24L
1,479 SR
Queue Stats
78W - 105L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
CHEWGL6CKA66
Ah Puch
Level 65
God Stats
7W - 13L
1,393 SR
Queue Stats
289W - 328L
1,430 Elo+
Solo
Hera
Hera
CesarT27
Hera
Level 97
God Stats
1W - 4L
1,427 SR
Queue Stats
11W - 17L
1,441 Elo+
Party 3
Achilles
Achilles
Garbearian
Achilles
Level 45
God Stats
38W - 32L
1,561 SR
Queue Stats
131W - 153L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
Pipeparra100
Heimdallr
Level 55
God Stats
2W - 5L
1,375 SR
Queue Stats
7W - 12L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 9
13,416
1,032
14,458
24,096
27,040
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chang'e
Falangie
Chang'e
19
3 / 1 / 13
12,850
988
19,483
17,378
7,373
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Kavid Ding57
Lancelot
19
15 / 2 / 5
14,901
1,146
20,621
20,084
13,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
VoidSyrup
Skadi
19
1 / 1 / 11
12,453
958
10,657
10,501
4,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
0 / 1 / 13
12,035
926
8,360
17,006
9,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

197

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Betakairu
Tsukuyomi
17
3 / 7 / 1
12,230
941
23,580
20,145
7,281
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
CHEWGL6CKA66
Ah Puch
17
1 / 3 / 2
11,829
910
17,872
7,457
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
18
1 / 2 / 4
12,908
993
16,976
9,697
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Garbearian
Achilles
18
1 / 7 / 5
12,306
947
14,080
26,561
27,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Pipeparra100
Heimdallr
17
0 / 5 / 4
11,472
882
11,939
14,086
6,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
24
Kills
6
6
Deaths
24
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
Tsukuyomi
Betakairu
Tsukuyomi
3
7
1
0.5
L
Ah Puch
CHEWGL6CKA66
Ah Puch
1
3
2
0.67
L
Hera
1
2
4
1.5
W
Chang'e
Falangie
Chang'e
3
1
13
9.5
L
Achilles
Garbearian
Achilles
1
7
5
0.5
W
Lancelot
Kavid Ding57
Lancelot
15
2
5
8.75
L
Heimdallr
Pipeparra100
Heimdallr
0
5
4
0.4
W
Skadi
VoidSyrup
Skadi
1
1
11
6.5
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,579
Damage
84,447
89,065
Taken
77,946
62,071
Mitigated
47,256
43,032
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,458
1,222
5,915
5,763
24,096
27,040
0
5,505
17,802
0
44,265
L
Tsukuyomi
Betakairu
Tsukuyomi
23,580
4,483
0
1,053
20,145
7,281
0
7,640
12,505
0
35,130
L
Ah Puch
CHEWGL6CKA66
Ah Puch
17,872
86
0
261
7,457
2,797
0
2,099
5,358
49,553
0
L
Hera
16,976
2,931
0
992
9,697
3,501
0
3,463
6,234
60,140
0
W
Chang'e
Falangie
Chang'e
19,483
881
7,296
5,053
17,378
7,373
0
7,264
10,027
38,296
0
L
Achilles
Garbearian
Achilles
14,080
3,201
0
2,957
26,561
27,506
0
9,889
16,672
0
20,238
W
Lancelot
Kavid Ding57
Lancelot
20,621
2,296
0
3,070
20,084
13,735
0
6,826
12,911
0
33,570
L
Heimdallr
Pipeparra100
Heimdallr
11,939
6,747
0
1,648
14,086
6,171
0
4,752
9,334
0
31,330
W
Skadi
VoidSyrup
Skadi
10,657
3,821
0
359
10,501
4,830
0
4,973
5,432
0
33,309
W
8,360
158
8,831
6,745
17,006
9,093
0
10,280
6,635
23,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,655
Gold Earned
60,745
297
Minions Killed
255
5
Camps Cleared
9
1,301,626
Distance Traveled
1,196,069
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,416
1,032
90
7
0
294,818
3
L
Tsukuyomi
12,230
941
29
2
2
236,246
0
L
Ah Puch
11,829
910
54
4
0
224,922
1
L
Hera
12,908
993
110
8
5
256,584
0
W
Chang'e
12,850
988
57
4
0
254,143
0
L
Achilles
12,306
947
20
2
2
266,261
0
W
Lancelot
14,901
1,146
26
2
3
282,466
0
L
Heimdallr
11,472
882
42
3
0
212,056
0
W
Skadi
12,453
958
87
7
0
198,197
0
W
Hel
12,035
926
37
3
2
272,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role