Player Matchup

Artio
Artio
Evade_Mikixx96
Artio
Level 109
God Stats
6W - 6L
1,449 SR
Queue Stats
403W - 331L
1,472 Elo+
Party 2
Aphrodite
Aphrodite
Xenowraiith
Aphrodite
Level 160
God Stats
9W - 6L
1,628 SR
Queue Stats
481W - 285L
1,537 Elo+
Party 2
Nemesis
Nemesis
Y_EquilibriuM_Y
Nemesis
Level 160
God Stats
116W - 56L
1,552 SR
Queue Stats
526W - 404L
1,464 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
finalecho12
Ah Muzen Cab
Level 126
God Stats
10W - 6L
1,803 SR
Queue Stats
57W - 39L
1,635 Elo+
Solo
Fenrir
Fenrir
lu-__12
Fenrir
Level 160
God Stats
4W - 10L
1,428 SR
Queue Stats
463W - 352L
1,498 Elo+
Party 2
Team Averages
Level 143
1,572 SR
1,521 Elo+

VS

Team Averages
Level 81
1,354 SR
1,365 Elo+
Chaac
Chaac
Eliluv
Chaac
Level 4
God Stats
0W - 3L
1,270 SR
Queue Stats
1W - 3L
1,268 Elo+
Party 1
Kukulkan
Kukulkan
EnCoWo
Kukulkan
Level 106
God Stats
0W - 2L
1,279 SR
Queue Stats
77W - 66L
1,519 Elo+
Party 1
Lancelot
Lancelot
Juanfri011
Lancelot
Level 88
God Stats
14W - 17L
1,453 SR
Queue Stats
153W - 210L
1,349 Elo+
Party 1
Bacchus
Bacchus
Sweet-_-cherry22
Bacchus
Level 89
God Stats
2W - 9L
1,284 SR
Queue Stats
182W - 243L
1,310 Elo+
Party 1
Xbalanque
Xbalanque
Trisx000
Xbalanque
Level 118
God Stats
29W - 19L
1,481 SR
Queue Stats
380W - 446L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
10,769
538
9,853
23,625
29,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Xenowraiith
Aphrodite
17
3 / 1 / 5
10,527
526
14,436
16,010
9,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 0 / 8
9,803
490
8,294
13,252
6,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
finalecho12
Ah Muzen Cab
19
5 / 1 / 7
11,779
589
19,012
12,564
6,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
lu-__12
Fenrir
16
2 / 2 / 5
10,195
510
10,215
18,810
16,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eliluv
Chaac
14
1 / 0 / 3
8,646
432
10,158
14,132
9,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
EnCoWo
Kukulkan
14
1 / 4 / 1
8,689
434
11,562
13,768
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lancelot
Juanfri011
Lancelot
12
0 / 5 / 1
7,915
396
7,887
17,682
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 4
7,083
354
4,290
23,307
22,230
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Trisx000
Xbalanque
15
3 / 5 / 0
9,046
452
8,336
16,811
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
19
Kills
5
5
Deaths
19
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Eliluv
Chaac
1
0
3
2.5
L
Kukulkan
EnCoWo
Kukulkan
1
4
1
0.38
W
6
1
10
11
L
Lancelot
Juanfri011
Lancelot
0
5
1
0.1
L
0
5
4
0.4
L
Xbalanque
Trisx000
Xbalanque
3
5
0
0.6
W
Aphrodite
Xenowraiith
Aphrodite
3
1
5
5.5
W
3
0
8
7
W
Ah Muzen Cab
finalecho12
Ah Muzen Cab
5
1
7
8.5
W
Fenrir
lu-__12
Fenrir
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,810
Damage
42,233
84,261
Taken
85,700
67,829
Mitigated
50,343
39,741
Healing
18,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Eliluv
Chaac
10,158
1,284
0
7,116
14,132
9,940
516
3,546
10,067
0
49,847
L
Kukulkan
EnCoWo
Kukulkan
11,562
1,352
0
617
13,768
5,955
461
6,359
7,258
68,095
0
W
9,853
1,127
1,777
7,288
23,625
29,778
229
4,988
18,637
31,991
3,161
L
Lancelot
Juanfri011
Lancelot
7,887
1,351
0
200
17,682
6,728
250
4,627
12,883
0
67,934
L
4,290
368
1,060
4,913
23,307
22,230
0
7,362
15,812
25,053
0
L
Xbalanque
Trisx000
Xbalanque
8,336
3,028
0
4,914
16,811
5,490
0
1,923
14,837
0
68,433
W
Aphrodite
Xenowraiith
Aphrodite
14,436
1,749
5,606
11,273
16,010
9,374
653
5,419
10,591
101,823
0
W
8,294
2,778
0
1,822
13,252
6,164
0
1,378
11,874
0
83,982
W
Ah Muzen Cab
finalecho12
Ah Muzen Cab
19,012
4,362
0
4,139
12,564
6,008
3,147
1,242
11,322
26
144,004
W
Fenrir
lu-__12
Fenrir
10,215
2,263
0
7,836
18,810
16,505
213
2,825
15,985
94
62,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,073
Gold Earned
41,379
673
Minions Killed
425
0
Camps Cleared
0
2,036,558
Distance Traveled
2,058,687
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,646
432
73
4
0
645,100
3
L
Kukulkan
8,689
434
114
6
0
322,102
2
W
Artio
10,769
538
55
3
0
400,713
6
L
Lancelot
7,915
396
96
5
0
424,650
2
L
Bacchus
7,083
354
30
2
0
360,477
1
L
Xbalanque
9,046
452
112
6
0
306,358
5
W
Aphrodite
10,527
526
168
8
0
367,340
2
W
Nemesis
9,803
490
116
6
0
493,061
5
W
Ah Muzen Cab
11,779
589
211
11
0
401,493
3
W
Fenrir
10,195
510
123
6
0
373,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role