Player Matchup

Ares
Ares
Gold I
BoingDeMango
Ares
Gold I
Level 160
God Stats
0W - 2L
1,926 SR
Queue Stats
46W - 47L
1,831 MMR
Solo
Chronos
Chronos
Gold I
DaviVeL
Chronos
Gold I
Level 69
God Stats
1W - 1L
1,713 SR
Queue Stats
68W - 57L
1,895 MMR
Solo
Tyr
Tyr
Diamond IV
Greeys
Tyr
Diamond IV
Level 156
God Stats
144W - 134L
1,580 SR
Queue Stats
385W - 360L
2,125 MMR
Party 2
Bakasura
Bakasura
Platinum I
JCia
Bakasura
Platinum I
Level 68
God Stats
14W - 14L
1,697 SR
Queue Stats
228W - 237L
2,029 MMR
Party 2
Hou Yi
Hou Yi
Platinum I
RealCanadianEh
Hou Yi
Platinum I
Level 103
God Stats
87W - 64L
1,672 SR
Queue Stats
136W - 117L
1,926 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,718 SR
1,961 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,559 SR
1,964 MMR
Guan Yu
Guan Yu
Platinum I
BlubberDuckey
Guan Yu
Platinum I
Level 119
God Stats
5W - 7L
1,655 SR
Queue Stats
104W - 104L
1,978 MMR
Party 1
Atlas
Atlas
Diamond IV
FSDeputy
Atlas
Diamond IV
Level 155
God Stats
27W - 19L
1,642 SR
Queue Stats
169W - 155L
2,031 MMR
Solo
Set
Set
Platinum IV
Indicut
Set
Platinum IV
Level 122
God Stats
120W - 104L
1,696 SR
Queue Stats
503W - 495L
1,764 MMR
Solo
Ishtar
Ishtar
Platinum III
Orií
Ishtar
Platinum III
Level 158
God Stats
4W - 3L
1,407 SR
Queue Stats
107W - 94L
1,970 MMR
Party 1
Nox
Nox
Diamond V
TranquillizeMe
Nox
Diamond V
Level 160
God Stats
2W - 2L
1,397 SR
Queue Stats
285W - 268L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 4
10,313
413
11,187
24,934
19,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
DaviVeL
Chronos
16
1 / 8 / 4
10,553
422
15,151
28,078
10,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
Greeys
Tyr
20
3 / 4 / 2
13,896
556
27,457
32,191
41,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Bakasura
JCia
Bakasura
19
2 / 5 / 4
12,498
500
14,258
29,367
12,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 5 / 1
13,157
526
20,279
23,768
9,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KhepriGaneshaHadesDa Ji

VS

Bans
Ne ZhaSylvanusYu HuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
3 / 0 / 10
14,136
565
14,742
32,683
55,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atlas
FSDeputy
Atlas
20
5 / 1 / 21
14,868
595
20,649
38,008
43,720
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Set
20
8 / 6 / 10
15,235
609
29,236
27,464
19,595
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Orií
Ishtar
20
3 / 4 / 5
15,271
611
19,203
26,271
17,463
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
11 / 0 / 12
15,101
604
23,504
14,817
10,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
88
11
Kills
30
30
Deaths
11
15
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
3
0
10
8
L
1
8
4
0.38
L
Chronos
DaviVeL
Chronos
1
8
4
0.38
W
Atlas
FSDeputy
Atlas
5
1
21
15.5
L
Tyr
Greeys
Tyr
3
4
2
1
W
Set
8
6
10
2.17
L
Bakasura
JCia
Bakasura
2
5
4
0.8
W
Ishtar
Orií
Ishtar
3
4
5
1.38
L
4
5
1
0.9
W
11
0
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,332
Damage
107,334
138,338
Taken
139,243
94,659
Mitigated
145,986
32,643
Healing
77,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
14,742
1,134
7,832
18,209
32,683
55,194
1,341
6,913
24,710
176
100,113
L
11,187
793
0
2,166
24,934
19,305
0
9,396
15,383
34,039
0
L
Chronos
DaviVeL
Chronos
15,151
6,724
0
6,388
28,078
10,982
0
12,759
15,149
104,510
0
W
Atlas
FSDeputy
Atlas
20,649
7,288
6,186
18,454
38,008
43,720
2,930
10,234
27,079
55,909
3,072
L
Tyr
Greeys
Tyr
27,457
3,699
0
13,471
32,191
41,874
760
9,533
21,251
0
151,049
W
Set
29,236
11,990
0
8,872
27,464
19,595
0
5,972
19,823
0
153,745
L
Bakasura
JCia
Bakasura
14,258
7,286
0
5,880
29,367
12,783
206
7,158
22,092
0
118,019
W
Ishtar
Orií
Ishtar
19,203
12,757
0
13,783
26,271
17,463
5,339
1,786
24,065
0
178,692
L
20,279
13,539
0
4,738
23,768
9,715
0
4,353
19,354
0
105,870
W
23,504
3,738
0
3,808
14,817
10,014
4,058
6,526
8,111
137,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,417
Gold Earned
74,611
769
Minions Killed
793
0
Camps Cleared
0
2,380,482
Distance Traveled
2,490,439
25
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,136
565
159
6
0
545,634
6
L
Ares
10,313
413
38
2
0
433,985
5
L
Chronos
10,553
422
154
6
0
400,689
1
W
Atlas
14,868
595
51
2
0
494,175
11
L
Tyr
13,896
556
220
9
0
516,268
6
W
Set
15,235
609
164
7
0
491,019
3
L
Bakasura
12,498
500
188
8
0
580,343
5
W
Ishtar
15,271
611
232
9
0
437,587
3
L
Hou Yi
13,157
526
169
7
0
449,197
8
W
Nox
15,101
604
187
7
0
522,024
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role