Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Brownie4009
Geb
Level 55
God Stats
9W - 10L
1,437 SR
Queue Stats
64W - 87L
1,393 Elo+
Solo
Tyr
Tyr
HammerTools
Tyr
Level 84
God Stats
0W - 3L
1,223 SR
Queue Stats
216W - 260L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xzjur
Morgan Le Fay
Level 38
God Stats
8W - 5L
1,495 SR
Queue Stats
22W - 24L
1,391 Elo+
Solo
Team Averages
Level 98
1,431 SR
1,434 Elo+

VS

Team Averages
Level 60
1,384 SR
1,390 Elo+
Sol
Sol
AnarchyZon3
Sol
Level 66
God Stats
11W - 16L
1,402 SR
Queue Stats
77W - 99L
1,317 Elo+
Party 1
Artemis
Artemis
Lunarlight923
Artemis
Level 65
God Stats
41W - 43L
1,490 SR
Queue Stats
161W - 172L
1,384 Elo+
Party 1
Bacchus
Bacchus
Luthaies
Bacchus
Level 85
God Stats
2W - 3L
1,179 SR
Queue Stats
207W - 236L
1,397 Elo+
Party 1
Set
Set
Mister3merald
Set
Level 61
God Stats
3W - 5L
1,500 SR
Queue Stats
122W - 111L
1,417 Elo+
Solo
Thanatos
Thanatos
MrDownSouth
Thanatos
Level 22
God Stats
3W - 5L
1,347 SR
Queue Stats
59W - 56L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 4 / 2
5,664
515
4,792
8,858
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
 
Ishtar
8
2 / 2 / 0
5,230
475
4,015
6,469
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 3 / 1
4,753
432
2,665
11,356
5,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 2 / 1
5,371
488
3,288
7,273
3,751
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
Xzjur
Morgan Le Fay
11
2 / 3 / 0
6,169
561
4,831
6,050
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,109
555
3,949
4,560
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
10
2 / 0 / 2
5,781
526
5,988
5,103
1,773
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Luthaies
Bacchus
8
0 / 2 / 6
5,388
490
4,571
9,698
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 1
6,235
567
3,405
7,784
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
MrDownSouth
Thanatos
9
8 / 2 / 2
6,378
580
7,106
10,261
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
14
14
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
2
0.75
L
Ishtar
 
Ishtar
2
2
0
1
W
2
2
1
1.25
L
0
3
1
0.17
L
2
2
1
1.25
W
Artemis
2
0
2
3
W
Bacchus
Luthaies
Bacchus
0
2
6
1.5
W
2
3
1
0.83
W
Thanatos
MrDownSouth
Thanatos
8
2
2
4.5
L
Morgan Le Fay
Xzjur
Morgan Le Fay
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,591
Damage
25,019
40,006
Taken
37,406
16,412
Mitigated
18,551
11,849
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,792
1,525
0
4,863
8,858
3,457
0
1,536
7,322
0
26,724
L
Ishtar
 
Ishtar
4,015
2,574
0
1,440
6,469
1,827
0
768
5,701
0
28,283
W
3,949
1,783
0
1,116
4,560
1,663
1,074
0
4,560
33,652
6,483
L
2,665
494
0
2,228
11,356
5,179
0
2,240
9,116
14,533
0
L
3,288
666
0
1,503
7,273
3,751
0
2,897
4,376
0
22,642
W
Artemis
5,988
2,655
0
1,275
5,103
1,773
0
1,060
4,043
0
33,994
W
Bacchus
Luthaies
Bacchus
4,571
1,241
0
2,198
9,698
7,070
0
1,477
8,221
13,359
2,638
W
3,405
939
0
2,183
7,784
4,040
0
4,021
3,381
0
37,413
W
Thanatos
MrDownSouth
Thanatos
7,106
2,077
0
8,343
10,261
4,005
0
508
9,705
0
31,411
L
Morgan Le Fay
Xzjur
Morgan Le Fay
4,831
910
0
1,815
6,050
2,198
0
0
5,624
35,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,187
Gold Earned
29,891
205
Minions Killed
277
0
Camps Cleared
0
927,468
Distance Traveled
986,405
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,664
515
43
4
0
209,923
2
L
Ishtar
5,230
475
51
5
0
151,701
2
W
Sol
6,109
555
74
7
0
169,612
0
L
Geb
4,753
432
20
2
0
176,015
0
L
Tyr
5,371
488
33
3
0
224,295
5
W
Artemis
5,781
526
62
6
0
192,284
2
W
Bacchus
5,388
490
19
2
0
211,147
1
W
Set
6,235
567
75
7
0
191,801
2
W
Thanatos
6,378
580
47
4
0
221,561
0
L
Morgan Le Fay
6,169
561
58
5
0
165,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role