Player Matchup

Erlang Shen
Erlang Shen
CheapSatyr
Erlang Shen
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
331W - 353L
1,462 Elo+
Solo
Sylvanus
Sylvanus
Gnoway
Sylvanus
Level 160
God Stats
50W - 50L
1,454 SR
Queue Stats
1,009W - 1,090L
1,443 Elo+
Solo
Medusa
Medusa
PARZ1VAL247
Medusa
Level 149
God Stats
29W - 41L
1,417 SR
Queue Stats
264W - 282L
1,450 Elo+
Solo
Discordia
Discordia
XxDeadly_MemexX
Discordia
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,420 Elo+
Solo
Nox
Nox
xSmazingx
Nox
Level 62
God Stats
18W - 23L
1,468 SR
Queue Stats
60W - 69L
1,447 Elo+
Solo
Team Averages
Level 99
1,468 SR
1,445 Elo+

VS

Team Averages
Level 90
1,602 SR
1,502 Elo+
Guan Yu
Guan Yu
Ace_of_Bakes
Guan Yu
Level 88
God Stats
1W - 1L
1,741 SR
Queue Stats
98W - 116L
1,448 Elo+
Party 1
Artio
Artio
AngryWheezer
Artio
Level 62
God Stats
13W - 5L
1,712 SR
Queue Stats
98W - 100L
1,499 Elo+
Solo
Janus
Janus
TAN-MICKY
Janus
Level 58
God Stats
26W - 36L
1,683 SR
Queue Stats
56W - 72L
1,687 Elo+
Solo
Vulcan
Vulcan
TWOISH
Vulcan
Level 119
God Stats
137W - 148L
1,485 SR
Queue Stats
279W - 325L
1,451 Elo+
Solo
Ravana
Ravana
durfalurf
Ravana
Level 124
God Stats
3W - 5L
1,387 SR
Queue Stats
165W - 185L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CheapSatyr
Erlang Shen
16
6 / 0 / 3
11,158
1,116
15,300
16,453
12,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Gnoway
Sylvanus
16
1 / 1 / 10
10,741
1,074
7,902
15,561
16,884
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
16
1 / 0 / 8
9,913
991
10,989
5,331
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
XxDeadly_MemexX
Discordia
16
0 / 0 / 10
10,073
1,007
14,010
4,811
1,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 0 / 8
11,005
1,101
12,735
4,208
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

281

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ace_of_Bakes
Guan Yu
15
0 / 3 / 1
9,244
924
6,820
16,710
16,670
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 3 / 1
10,678
1,068
4,504
19,891
26,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
TAN-MICKY
Janus
15
0 / 2 / 1
9,433
943
5,629
7,352
3,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
TWOISH
Vulcan
15
0 / 0 / 0
9,383
938
12,079
4,149
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
durfalurf
Ravana
15
1 / 5 / 0
9,567
957
11,164
16,817
12,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
13
Kills
1
1
Deaths
13
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Ace_of_Bakes
Guan Yu
0
3
1
0.17
L
0
3
1
0.17
W
Erlang Shen
CheapSatyr
Erlang Shen
6
0
3
7.5
W
Sylvanus
Gnoway
Sylvanus
1
1
10
6
W
Medusa
1
0
8
5
L
Janus
TAN-MICKY
Janus
0
2
1
0.25
L
Vulcan
TWOISH
Vulcan
0
0
0
0
W
Discordia
XxDeadly_MemexX
Discordia
0
0
10
5
L
Ravana
durfalurf
Ravana
1
5
0
0.2
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,936
Damage
40,196
46,364
Taken
64,919
36,799
Mitigated
60,333
17,805
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Ace_of_Bakes
Guan Yu
6,820
1,525
1,406
1,858
16,710
16,670
0
7,766
8,944
0
14,795
L
4,504
114
1,511
5,019
19,891
26,004
0
12,618
7,273
13,486
0
W
Erlang Shen
CheapSatyr
Erlang Shen
15,300
9,623
0
2,630
16,453
12,483
0
9,189
7,264
0
36,121
W
Sylvanus
Gnoway
Sylvanus
7,902
1,847
5,925
6,417
15,561
16,884
0
7,025
8,536
14,691
0
W
Medusa
10,989
4,856
280
1,769
5,331
3,416
0
3,194
2,137
0
35,169
L
Janus
TAN-MICKY
Janus
5,629
441
0
168
7,352
3,106
0
4,768
2,584
32,222
0
L
Vulcan
TWOISH
Vulcan
12,079
6,051
0
0
4,149
2,107
0
2,487
1,662
38,703
0
W
Discordia
XxDeadly_MemexX
Discordia
14,010
423
0
10
4,811
1,970
0
1,558
3,253
34,361
0
L
Ravana
durfalurf
Ravana
11,164
3,483
0
2,335
16,817
12,446
0
7,008
9,809
0
22,494
W
12,735
956
113
661
4,208
2,046
0
1,246
2,962
24,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,890
Gold Earned
48,305
203
Minions Killed
190
7
Camps Cleared
5
936,876
Distance Traveled
1,005,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,244
924
14
1
1
204,911
0
L
Artio
10,678
1,068
19
2
0
229,061
0
W
Erlang Shen
11,158
1,116
44
4
6
214,212
0
W
Sylvanus
10,741
1,074
14
1
0
144,038
0
W
Medusa
9,913
991
56
6
0
182,888
0
L
Janus
9,433
943
69
7
1
170,318
0
L
Vulcan
9,383
938
62
6
1
212,406
0
W
Discordia
10,073
1,007
62
6
0
214,014
0
L
Ravana
9,567
957
26
3
2
189,066
0
W
Nox
11,005
1,101
27
3
1
181,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role