Player Matchup

Izanami
Izanami
Cerebral_Esper
Izanami
Level 47
God Stats
5W - 9L
1,414 SR
Queue Stats
33W - 52L
1,371 Elo+
Party 1
Fenrir
Fenrir
DyeHerReeyah
Fenrir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 82L
1,371 Elo+
Party 1
Anubis
Anubis
IVIanipulate
Anubis
Level 101
God Stats
0W - 4L
1,287 SR
Queue Stats
89W - 125L
1,373 Elo+
Party 1
Team Averages
Level 56
1,400 SR
1,372 Elo+

VS

Team Averages
Level 116
1,562 SR
1,446 Elo+
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Maruchan209
Da Ji
Level 38
God Stats
5W - 5L
1,426 SR
Queue Stats
99W - 153L
1,249 Elo+
Solo
Raijin
Raijin
lmCheez
Raijin
Level 155
God Stats
12W - 3L
1,760 SR
Queue Stats
801W - 554L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,106
611
4,285
7,481
2,496
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
6
0 / 3 / 0
5,794
579
978
4,748
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
11
1 / 5 / 0
6,900
690
5,765
7,365
3,388
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 8
8,373
837
3,648
9,737
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
4 / 0 / 7
7,458
746
3,437
7,763
5,888
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
lmCheez
Raijin
13
4 / 1 / 7
7,859
786
10,398
6,766
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
11
11
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
8
7
L
0
3
0
0
L
Fenrir
0
3
0
0
L
Anubis
1
5
0
0.2
W
4
0
7
7.5
W
Raijin
lmCheez
Raijin
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,028
Damage
17,483
19,594
Taken
24,266
8,536
Mitigated
19,438
1,780
Healing
3,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,648
604
0
2,700
9,737
10,360
93
2,223
7,514
10,532
0
L
4,285
2,526
0
656
7,481
2,496
0
4,997
2,104
0
21,063
L
Fenrir
978
105
0
405
4,748
2,652
0
3,441
1,203
0
1,969
L
Anubis
5,765
78
0
719
7,365
3,388
0
4,878
2,241
17,537
0
W
3,437
578
0
0
7,763
5,888
194
2,285
5,478
0
15,116
W
Raijin
lmCheez
Raijin
10,398
732
0
1,081
6,766
3,190
347
2,017
4,749
37,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,800
Gold Earned
23,690
76
Minions Killed
119
0
Camps Cleared
9
386,325
Distance Traveled
505,309
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,373
837
29
3
5
164,442
0
L
Izanami
6,106
611
43
4
0
163,934
0
L
Fenrir
5,794
579
3
0
0
61,354
0
L
Anubis
6,900
690
30
3
0
161,037
2
W
Da Ji
7,458
746
27
3
2
179,869
1
W
Raijin
7,859
786
63
6
2
160,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role